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Скачать игру Train Fever [Build 7753] + 1 DLC - полная русская версия

Рейтинг: 8.0 (1) | Баллы: 8
Игру добавил Elektra [2921|24] | 2016-03-28 (обновлено) | Стратегии (818) | Просмотров: 13767

Train Fever [Build 7753] + 1 DLC

• Название игры / Game name: Train Fever [Build 7753] + 1 DLC
• Год выхода / Release date: 2014
• Разработчик / Developer: Инди-игра (51) от Urban Games (2)
• Жанр / Genre: Стратегии (818); Симуляторы (590)
• Язык: Русская версия (2592)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 2 Гб.
• Оценка игроков / Game Score: 8.0 из 10
(всего голосов: 1)
• Похожие игры:
- SimCity Societies / SimCity: Город с характером + Туристический рай
- SimCity: Cities of Tomorrow v10.1 + 17 DLC

Train Fever - градостроительный симулятор с уклоном на транспортную стратегию. Многие из обязанностей будет выполнять искусственный интеллект, Вы же будете заниматься логистикой и экономикой. Игра должна заинтересовать любителей OpenTTD.

Игра ОБНОВЛЕНА с Build 7554 до Build 7753. No idea what's updated.

Вы можете скрыть всю рекламу на сайте. Как?

Главная особенность Train Fever — встроенная в транспортную стратегию автономная градостроительная игра, которая неподвластна нам. Но не расстраивайтесь — вместо нас ей управляет кремниевый мэр. Небольшие деревни, фермы, поселки, районные центры и мегаполисы находятся во власти искусственного интеллекта. Населяют этот мир различные персонажи. Как это водится, они хотят зарабатывать деньги и удовлетворять свои потребности в еде и товарах. Если в городе есть индустриальный район, тогда для горожан найдется работа. Если на заводах что-то производится, то полученный товар отвозится на переработку, чтобы в итоге получить готовую продукцию. Реализуется она уже на рынках и в магазинах, где поселенцы любят погулять. Они радуются жизни, поедая вкусный бутерброд в собственном доме. С подъемом счастья в благополучном городе в него устремляются жители окраин. Уголь, железная руда, нефть, скот и зерно формируют сырьевую основу товаров. Понятное дело, шахты, нефтяные вышки (появляются к середине игры) и карьеры находятся не там, где удобно мэрам городов и транспортникам, а там, куда природе угодно навалить полезных ископаемых. Рукотворные заводы же, наоборот, строятся поближе к цивилизации. Переплавляющая руду в сталь мануфактура запросто придет в упадок, если в округе не найдется геологических раскопок. То же самое с фермами. Ни один огородник не захочет выращивать зерно и экологически чистых коров по соседству с фабрикой. Скорее всего, он поселится в удаленной деревне на склоне горы или на полях, богатых черноземом.

Язык интерфейса: Русский, Английский.
Язык озвучки: Английский.

Системные требования:
OS: Windows XP, Vista, 7 or 8
Processor: Intel Core 2 Duo
Memory: 2 GB RAM
Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
Additional Notes: Mouse with wheel
Hard Drive: 3 GB available space


Build 7554:
• Added height map import feature (play height maps instead of random maps)
• Added terrain asset placement tools (both free placement and track-aligned assets)
• Added tram catenary feature (tram tracks can be electrified)
• Added “maxTownSize” as a base config parameter to limit maximal town size
• Added Swedish translation
• Improved train behavior (trains no longer reverse when tracks are demolished)
• Improved train behavior (trains no longer reverse when stations are (un)-grouped)
• Improved industry grow / decline behavior (faster growth, slower decline)
• Improved track, road, and station construction (Shift key disables snapping and enables precise rotation)
• Improved auto replacement tool (locomotives can also be placed at the end of a train)
• Improved bulldozer tool (trees and assets bulldoze support)
• Improved Intel Graphics compatibility (note “intelGraphicsMode” in settings.lua)
• Improved vehicle “no path” warning (now a hint that electricity may be needed is displayed)
• Improved modding support (Lua config scripts get no longer overridden by other mods)
• Improved modding support (added file filters: “bridge”, “tunnel”, “railroadCrossing”, “trainStation”)
• Improved modding support (added “scenario” button to advanced game settings, sets filters above plus “model/other”)
• Improved modding support (scripts of mods/DLCs can now access GUI selection)
• Improved modding support (DLCs and mods can now overwrite the built-in shaders)
• Improved modding support (added "1520" to list of known DLCs)
• Improved late-game performance (less/shorter end-of-month freezes)
• Improved localization (all translations have been updated)
• Fixed Museum Line achievement
• Fixed Donnerbuechse model missing texture
• Fixed a bug which caused incorrect town building collisions
• Fixed a rare bug that caused save games to not load
• Fixed a rare train movement crash
Build 6219:
• Fixed missing cargo load icons in line vehicle auto replacement tab
• Fixed crash caused by mods which added stations without lanes for persons
• Fixed stake car invalid mesh transformation (stake_car_1952.mdl)
• Fixed main menu hover sound effects
• Fixed misaligned rods / linkage animation
• Fixed bug causing the game to not recognizing alternative main connection routes
• Added new way to specify vehicle load configurations (multiple cargo types)
• Improved Norwegian translation
Build 6181:
• Added diamond crossover (build over existing crossovers)
• Added user interface windows blink / focus functionality
• Added create line button to line chooser (as a shortcut for line creation)
• Added vehicle cargo load refit feature (vehicles can be refit on purchase and in depots)
• Added “forever” animation (a loop animation which can be added to every model)
• Added open-vehicle-window-on-purchase setting to main menu
• Added “maxIndustryProduction” parameter to game config (base_config.lua)
• Added “townGrowthFactor” variable to game config
• Added “townSizeFactor” variable to game config world
• Added "Not possible - please build track over street" street builder warning
• Added alternative “items” format to specify vehicle load levels (see rungenwagen_1890.mdl)
• Added padding around window title bar buttons (locate/edit/close) to make better clickable
• Added "blend" flag to material AlphaTest
• Improved vehicle navigation (instant vehicle reverse, go to depot and set line)
• Improved general window positioning (heuristic to avoid overlapping windows)
• Improved terrain modify tool (render circle)
• Improved electrification/high-speed tools (draw existing tracks red/green, ignore vehicles)
• Improved depot user interface (icons instead of text buttons, disabled set line when empty)
• Improved vehicle store (added filters, open a window for the first purchased vehicle only)
• Improved user interface window alignment (avoid jumping buttons etc.)
• Improved parallel track construction (better following and loss collisions now)
• Improved track builder bridge/water detection
• Improved line pathfinding (allow empty stations)
• Improved model file error handling (print missing model files list on load to stdout.txt)
• Improved new-vehicle-available notification (show only one message for multiple vehicles)
• Fixed ghost vehicle bug (reversing stopped vehicles made them invisible)
• Fixed a track builder bug (allow connecting to the "back end" of a switch or crossover)
• Fixed track builder slope-too-high problems
• Fixed various additional track builder bugs
• Fixed a bug which prevented the player from building long tunnels / bridges
• Fixed a crash which occurred when mods defined narrow transport lanes
• Fixed street materials: made paving/sidewalk reflective (was transparent) and with alpha test
• Fixed steam tram engine type (dampftram.mdl)
• Fixed vehicle store "year to" calculation for multiple units
• Fixed vehicle list/store display of reversed vehicles in multiple units
• Fixed a crash which occurred when creating a new line
• Fixed a crash which occurred when building streets
• Fixed a crash which occurred at the end of month
• Fixed a crash which occurred after deleting a station when a vehicle arrived
• Fixed a crash which occurred when the texture cache is invalid
• Fixed a bug which caused save games to not load anymore
• Added parameters to control vegetation (see “/config/base_config.lua”)
• Added double click to buy vehicles
• Improved French street names
• Fixed a crash which occurred when using mods with invalid (non-existing) textures
• Improved general performance
• Improved end of month performance (less / shorter freezes)
• Improved first view performance
• Improved GUI rendering and update performance
• Improved vehicle and station list performance (sorting)
• Improved street and track builder performance (large scenes)
• Improved load game performance (large scenes)
• Improved save game performance (large scenes)
• Improved town list sorting (locale aware now)
• Improved save game size (large scenes)
• Improved load game dialog (list auto saves after regular save games)
• Improved vehicle lifetime notification popup (text per default now, 3d still possible)
• Improved line manager auto replace button (directly jump to line auto replace tab)
• Improved Lua error messages
• Improved missing file error messages
• Improved main menu mod lists (maximal size)
• Improved Russian translation
• Fixed a bug which caused save games to not load anymore
• Fixed a street builder crash
• Fixed a random town developer crash
• Fixed a crash which occurred when industries were not connect to the street network
• Fixed a crash which occurred when all town buildings were removed
• Fixed a simulation bug which caused passengers to wait at incorrect stations / places
• Fixed water reflection bug (reflection was invalid unless window was resized)
• Fixed a town connection bug
• Fixed a bug which caused the game to freeze each day or each month (large scenes)
• Added set line color feature
• Added new save game dialog (existing games are shown)
• Added double click events (load / save game and mod lists)
• Added auto save in progress notification
• Added parameters to control town and industry counts (see “/config/base_config.lua”)
• Fixed UTF-8 check (automatically convert non-UTF-8 files to UTF-8)
• Fixed Italian town names
• Fixed message box display on Mac
• Added UTF-8 check for resource files
• Added achievements-not-earnable note to the in-game achievements list
• Fixed a street builder crash (occurred when towns built streets at the same location)
• Fixed no costs mod (didn’t work when balance was negative)
• Fixed a vehicle auto replace bug (didn’t work when balance was very low)
• Added vanilla mod: No main connections
• Added vanilla mod: No costs
• Added vanilla mod: Vehicles: No end year
• Added town name selector (e.g. American names for the USA DLC)
• Added debug mode (enable in the settings file, ALTGR+L: display lanes, ALTGR-G: disable GUI)
• Added more buildings in the late game
• Added achievement-not-earnable note when using mods
• Fixed loading of mods when they contain special characters (e.g. German umlauts)
• Fixed black terrain bug which occurred on some AMD cards
• Fixed huge memory usage bug when removing stations
• Fixed a street builder crash which occurred very rarely when building a crossing
• Fixed a crash which occurred very rarely when assigning a line to a vehicle
• Fixed a car pathfinding bug which caused some cars to visit neighbor towns to turnaround
• Fixed percent value display in vehicle details window for zero-running-costs case
• Improved mod capabilities: Main connection control
• Improved mod capabilities: Environment map control
• Improved mod capabilities: Demolition costs control
• Improved performance: Build tools
• Improved performance: GUI rendering
• Improved Russian translation
• Added American environment map
• Added more American buildings in the late game
• Added level of detail models for several vehicles
• Fixed large stake car loading visualization
• Added configurable units for speed, power, weight and force
• Added support for deprecated mods (existing mods without an “info.lua” file)
• Fixed main menu mod list (scrollable now)
• Fixed mod display in load game menu (displayed list of active mods was not correct)
• Fixed Mikado locomotive availability
• Fixed a bug which caused all buildings to appear when choosing American buildings only
• Fixed American trees (some European trees were still used along streets or in parks)
• Fixed Peterbilt truck name (was American truck before)
• Fixed main menu background images (display USA background images when starting a USA game)
• Improved sky box (sun was not at the correct position and fixed artifacts)
• Improved USA buildings (removed German commercials etc.)

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.



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Скачать Train Fever [Build 7753] + 1 DLC (2 Гб.):
Информация для восстановления – 3%

Если ты нашёл "мёртвую" ссылку - дави значок [X] рядом с ней и ссылка в ближайшее время будет перезалита.

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Комментарии игроков (4 шт.)

От: StormReaver [1|0] | Дата 2016-01-24 17:13:19

Репутация
1
[quote]Сделайте 5 кбс, а то мой калькулятор виснет.[/quote]На Littlebyte они именно так и сделали :DD
От: Jigurdinka [2|0] | Дата 2015-09-11 20:16:40

Репутация
2
Почему скачивание аж 50 кб\с? Сделайте 5 кб\с, а то мой калькулятор виснет.
А лучше - запилите прямую ссылку хотя бы с 500 кб\с: не стоит быть таким жидярой. Тем более 2015 год на дворе, а эра файлообменников давно прошла.
От: MPS [25|5] | Дата 2015-03-08 23:45:29

Репутация
25
На Windows XP 32 бита, не идёт, пишет "Не является приложением 32" Вообщем только 64 битную систему.
От: Zyklon [27|25] | Дата 2014-09-08 15:14:40

Репутация
27
Да не, она больше на Cities in Motion похожа, а не TTD

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