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Скачать игру Torchlight 2 v1.25.5.2 / Torchlight II v1.25.5.2 - полная русская версия

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Игру добавил Elektra [2623|24] | 2013-05-09 (обновлено) | Ролевые игры (RPG) (590) | Просмотров: 34990

Torchlight 2 v1.25.5.2 / Torchlight II v1.25.5.2


Продолжение популярной игры Torchlight, которая полюбилась многим игрокам за свой неповторимый стиль и затягивающий геймплей.

Игра ОБНОВЛЕНА с v1.24.5.8 до v1.25.5.2. Список изменений внутри новости.

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Амбициозное продолжение полюбившейся игрокам и критикам игры Torchlight, в котором прославившие оригинал особенности сочетаются с продуманными и интересными нововведениями. Некогда герои Torchlight спасли мир от древнего и могущественного существа Ордрака (Ordrak). И вот, спустя годы, некто украл эссенцию его мощи и использовал ее, чтобы нарушить баланс шести элементов. Вам довелось стать свидетелем разрушительного действия ужасного артефакта…Теперь вы должны отыскать злодея и предотвратить вселенскую катастрофу. Его след ведет вас через истерзанные войной степи и пустоши к руинам старинного города гномов. А затем вам предстоит углубиться в подземное царство, куда тысячи лет не ступала нога смертного и откуда грозит обрушиться на мир невиданное доселе ужасающее Зло…

Язык интерфейса: Английский, Русский, Польский.
Язык озвучки: Английский, Русский (только в видеороликах).

Особенности игры:
• Создайте уникального во всех отношениях героя или героиню, выбрав один из четырех новых классов. Одарите персонажа умениями и снарядите его по своему вкусу.
• По максимуму прокачанных персонажей не возбраняется отправлять «в отставку», при этом они могут «подарить» некоторые свои достижения и навыки новобранцам. Наследие героев будет жить!
• Беспрепятственно путешествуйте по обширным землям; исследуйте города; сражайтесь днем и ночью при любой погоде, которая, как известно, переменчива… Впрочем, как и всё в мире Torchlight II. Посещая места, где бывали прежде, вы заметите немало изменений, произошедших за ваше отсутствие.
• Хотите завести верного четвероногого друга? В Torchlight II богатый выбор питомцев, которые обладают всевозможными полезными способностями. Например, подопечного можно послать в город продать добычу, а самому передохнуть и… Да! Порыбачить!
• Играйте с друзьями по Интернету. Новая система организации многопользовательского режима позволит вам найти единомышленников, объединиться с ними в героическое братство и отправиться на поиски приключений вместе.
• В проекте представлена новая версия игрового редактора TorchEd. Создавайте собственные модификации и дополнительные материалы для мира Torchlight II, делитесь ими с друзьями и используйте сообща.

Системные требования:
Операционная система: Windows XP / Vista / Seven.
Процессор: Inter Core 2 Duo, 2.4 ГГц.
Оперативная память: 2 ГБ.
Видеокарта: Nvidia GeForce 8800 / Radeon HD 3870 512 Мб.
Свободное место на жестком диске: 4GB.


v1.25.5.2:
General:
• Localization fixes.
• Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled.
• Fixed an issue with mapping right-click hotkeys.
GUTS:
• Fixed several file browse buttons in the unit editors.
• Fixed an issue where the environment layout browse button would default to an incorrect path.
• Fixed creating and saving level feature tags.
v1.24.5.8:
General:
• No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use.
• 10 mod limit now properly enforced.
Skills:
• Gut Punch now accurately scales its radius as described.
Stability:
• Fixed occasional hang when entering Tarroch's Tomb.
GUTS:
• Fixed duplicate files being displayed after modding a file in various editor forms.
• Editor WSAD camera movement keys are now mappable in the settings_editor.txt file.
• Marquee object selection now property updates the selected scene tree nodes.
• "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts.
• Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch.
• Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances.
• Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes).
• Fixed units not reloading in some circumstances when the unit editor were saved.
• Fixed unittypes not reloading in some circumstances when the unittypes editor was saved.
• Fixed inheritance nodes not being displayed in the unittype editor.
• Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.).
• Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor.
v1.21.5.1:
Stability:
• Fix for potential Steamworks related crash.
Gameplay:
• Fix for a desynchronization error which can occur in 3+ player multiplayer games in very specific timing circumstances.
• Fix for a rare issue where the effects on a merchant's items (or items left on the ground) can be wiped if a player takes ownership of a level while the original owner is departing.
v1.20.5.3:
Stability:
• Fixed a crash related to removing gems from items in multiplayer if they had been equipped.
• Fixed a separate multiplayer socketing related crash. Both of these fixes should resolve most of the 'in-town' crashes some players have experienced, as the events triggered can crash other clients.
Gameplay:
• Fist weapons (and a few other innately enhanced items) can no longer make your attacks so fast that they are invisible with max attack-speed bonuses.
Languages:
• German is now available to all users.
• Polish translation updates.
• Russian translation updates.
v1.19.5.7:
• Cleaned up Polish language translations.
• Cleaned up Russian language translations.
• Fixed issues with font clipping.
v1.18.5.1:
• This is a small hotfix patch to address an issue with proximity-based effects from set item bonuses that could cause extreme frame rate degradation.
v1.17.2.14:
Pets:
• Owl pet added.
• Badger pet added.
Languages:
• Russian language now available.
• Polish language now available.
General:
• Charmed monsters are released when the unit that charmed them dies.
• Several spelling errors fixed.
• Dimensions fixed on one texture.
• A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME.
• Characters with certain special characters in their names won't fail to save.
• Attacks that deal weapon% no longer give bonus crit for values over 100%.
• Missiles with an AoE were not properly taking into account some untargetable states.
• Run speed bonuses were sometimes added twice.
• Fixed Trillbot achievement quest.
Skills:
Engineer
• Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage.
• Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements.
Berserker
• Storm hatchet now targets better on slopes.
• storm hatchet should be less likely to collide with walls and more likely to collide with units.
• Ravage knockback/slow resistance fixed.
• Ravage falls back to autoattack when mana is low.
• Battle rage properly refreshes now.
• Shadowbind procs now level properly.
Embermage
• Rank 4 of Firestorm now has correct max damage.
• Issues w/ Prismatic Bolt duration effects resolved.
• Fixed mana cost for rank 10 of Infernal Collapse.
• Skill description for Infernal Collapse now states the skill does not build charge.
Spells:
• Made requirement reduction spells work properly.
Items:
• Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended.
• A non functioning proc on the Tundra set was converted to a functioning Lifesteal.
• Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons.
• New ring for Emberweave set.
• New pants for Embercraft set.
• Legendary wand Earth Dies Screaming can no longer crash the game.
• Fixed some issues with item-based proximity effects getting doubled.
Maps:
• Various pathing and collision fixes.
• Various new boss rooms added for maproom maps.
• Several new Phase Beast rooms added.
• Can't be knocked behind fence in Arena of Slaughter.
Monsters:
• Exploding zombies now strike only once per explosion.
• King gels have champion resistances and minion gels cannot be charmed.
Recipes:
• Transmutation recipe for sockets can't eat gems with no return.
Random Maps:
• Some random map affixes better tuned.
Quests:
• You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub.
System:
• Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell.
• Fix for crash when quitting the game from the options menu while the shared stash is open.
v1.16.5.3:
• Fixes a crash with proximity-based effects granted by a Set bonus.
• Missiles reflected by the player will not strike the player, or other friendly targets.
v1.15.5.2:
• This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled.
v1.14.5.5:
Graphics:
• Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled.
Performance:
• LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback).
Skills:
• Shield Bash bonus damage now deals the stated amount(charged and uncharged).
• Wolfpack will properly strike turrets.
• Bonuses due to proximity now always expire properly.
• Damage bonuses/reductions for Battle Rage properly expire.
• Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit.
• Pet damage bonuses are applied to effects.
Levels:
• Three Sisters zone now has an appropriate level range for proper NG+ reward scaling.
• Various issues resolved in Luminous Arena in multiplayer.
• Level determinism fixed (Was broken with precaching in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer).
Items:
• Set reward for Inquisitor set altered to a functional bonus.
• Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target).
• Effects based on proximate monsters now work properly with socketables.
• DOTs were not properly attributing experience if the effect was applied from an item instead of a skill.
Misc:
• Target Dummy is Charm resistant.
• Fixed issue where rebinding Close All Menus could lock you in pause mode.
• Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack).
• Pet enhancing bonuses work more consistently for pets attached to OTHER pets.
v1.13.5.12:
Misc:
• Fixed Engineer armor set that was showing up as white geometry
Performance:
• Additional UI performance improvements.
• Additional rendering performance improvements.
• Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines.
Stability:
• Fixed a crash that could occur with a dying pet that proc'ed on save restoration.
Skills:
• Fixed some issues with Stormclaw bolt chaining.
• Blazing Pillar will no longer give enemies the ability to burn you!
• Shockbolts and Shocking Orb can now build charge.
• Fixed several non-working augment affixes.
• On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time).
• Blade Pact and Stone Pact last for listed time.
Items:
• Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc.
• Several affixes that work based on unit proximity can work in parallel, when they could not before.
Gameplay:
• Fixed several issues where procs could be precluded from activation.
• Set bonuses based on nearby monster count work properly.
• Some more multiplayer XP distribution fixes related to player/killer delta.
• Can't turn alignment on something that attaches to its master.
• When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes).
• Player block cap set to 75 instead of 50.
• Elemental armor reduction can't reduce armor below zero.
• Champions all have 100% charm resistance.
• Siege Turrets have 100% charm resistance.
Level Scripting:
• Can't prematurely activate Vyrax tower warp with teleportation.
• Various minor level fixes.
• Various visual updates to the Three Sisters' Lair.
• Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off.
• Tutaran trap fixes.
• Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
v1.12.5.7:
Functional:
• Shared stash now creates a backup of itself.
• You can no longer 'steal' items from your buyback tab by closing the window with Spacebar.
• Can’t drag merchant items onto the buyback tab.
• Gambler does not show 'can't equip' X.
• CTRL-M will instantly toggle map visibility.
• Pet equipment cannot get sockets from enchantment.
• Fixed rare crash related to Charming a monster.
• Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients).
• Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
• Confirmation box added for quitting without saving.
• Fixed a few rare hardware related crashes.
• Particle update optimizations.
• Various rendering optimizations.
Gameplay:
• Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta.
• Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
• Zero walkspeed monsters won't attempt to jump down.
• Fixed some display issues with Fame level progress.
• Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
• Swamp Flier scream debuff will show an appropriate name on debuff icon.
• Creep squish blood now has a censored version.
• Fixed a few areas where loot from a specific event spawned publicly.
• Fixed a few spelling errors.
• Act 4 banner should properly display.
• Pets can be sent to town from the last 2 boss rooms.
• Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations.
• DOTs now correctly calculate bonuses from +DMG%.
• XP and Fame %bonuses from gear are now capped at +/- 100%.
• HP bonus gear will properly be reflected in final health of player to other clients post-zoning.
• Game can be saved at any time from the options menu.
• Onscreen notification in bottom right of screen when saving takes place.
• Console-created items now have an effect that displays that they were cheat-created.
• Damage reduction effects on the player are capped to 75%.
• Stat expenditures when leveling up are properly synchronized in multiplayer.
• When leveling up, your health is properly recalculated on other clients.
• Skill cycle keys can now be bound to mouse buttons.
• Transmuted items are no longer destroyed if an inventory is full with no place to accept them.
Skills:
• Berserkers are still targetable while performing Savage Rush.
• Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone.
• Battle Standard's properties are properly exclusive (they don't stack).
• Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!).
• Howl duration fixed (Extended).
• Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing.
• Vortex Hex won't target smashables.
• Fixed two ranks of Seismic Slam incorrectly doing electrical damage.
• Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier.
• Elemental attunement properly benefits from owner’s level.
• Elemental Boon should properly speed up cast time on last rank.
• Shadowbind should properly rank up duration.
• Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage.
• Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued.
• Outlander Long Range Mastery should now affect wands as well.
• Prismatic Bolt gains charge at half the previous rate.
• Spider Mines should show debuff icons.
• Spider Mine summon duration fixed.
• Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3.
• Elemental Attunement shouldn’t attack smashables.
• Tremor rank 6 should properly perform its charged effect.
• Immobilization Copter damage effect shouldn’t stomp on other damage effects.
• Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches.
• Rapid Fire and Venomous Hail now use DPS instead of Damage.
Scripting:
• Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed.
• Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills.
• Various minor level scripting or layout repairs.
• Fixed farmable Gel phasebeast room so that XP gain isn't overblown.
• Fixed various other farmable phasebeast unitspawners which incorrectly granted XP.
• Fixed a few areas where the player could get stuck.
Networking:
• Fixed a case where backlog of messages for resend would escalate and disconnect the client.
• Friends-only games are fixed to synch correctly across lobbies.
• Fixes for various serverside issues.
• Erroneous ‘Connection Failed’ messages should be fixed.
• Games can now be filtered near your level.
Graphical:
• Many wardrobe tweaks and fixes.
Boring:
• Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading.
v1.11.5.3:
• Tweaks to various areas to prevent units from getting stuck.
• Fixed a potential crash bug when applying affixes and effects.
• Fix for Berserker geyser proc showing up as a mappable skill.
• Fixed several typos.
• Fixed friends list based achievements.
• Spell-learning achievements now don't incorrectly trigger based on other players.
• Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
• Fixes to some logic in the Frosted Hills.
• Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
• Fix for potential issue when units would queue removed/unavailable skills.
• Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
• Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
• Improvements to journal tooltips.
• Proc affixes scale better with player level.
• 'Resist Slow' affix fixed.
• Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
• Fix for mistriggering when chaining two skills together when there is an early hit-frame.
• Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
• Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters.
• Removed display of other users' IP addresses in multiplayer games.
• Removed access to console commands in multiplayer games.
• Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
• Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
• Implemented a few specific boss room pathing fixes.
• The game's login dialog now correctly allows passwords up to 64 characters long.
• Fixed bug with 'Poison Burst' procs.
• Fix for bug where rapid clicks could misspend stat points.
• Made significant optimizations to particle collisions.
• Fixed rare crash when turning in quest in the Undercurrents.
• Fixed problems with characters or shared shash items disappearing.
v1.10.2.2:
STABILITY
• Fixed a potential crash bug when applying affixes and effects in certain circumstances
• Fixed rare crash when turning in quest in the Undercurrents.
• Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load).
SKILLS
• Fix for Berserker geyser proc showing up as a mappable skill.
• Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain ca*sting.
• 'Resist Slow' affix fixed.
• Proc affixes scale better with player level.
• Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
• Fix for mistriggering when chaining two skills together when there is an early hit-frame.
• Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
• Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
• Fix for potential issue when units would queue removed/unavailable skills.
• Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
PERFORMANCE
• Made significant optimizations to particle collisions.
SYSTEMS
• Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
• Fix for bug where rapid clicks could misspend stat points.
• Removed access to console commands in multiplayer games.
• The game's login dialog now correctly allows passwords up to 64 characters long.
• Removed display of other users' IP addresses in multiplayer games.
• Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
• Removed logging for achievements to potentially reduce some FPS drops for some users.
LEVELS/SCRIPTING
• Tweaks to various areas to prevent units from getting stuck.
• Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
• Fixes to some level scripting logic in the Frosted Hills.
• Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
• Implemented a few specific boss room pathing fixes.
ACHIEVEMENTS
• Fixed friends list based achievements.
• Spell-learning achievements now don't incorrectly trigger based on other players.
MINOR
• Fixed several typos.
• Improvements to journal tooltips.

The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you once more into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!
Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!



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Скачать Torchlight 2 v1.25.5.2 (1.35 Гб.):
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Комментарии игроков (31 шт.)

[1] 2 Следующая страница »
От: Elektra [2623|24] | Дата 2016-01-14 08:38:29

Группа: Редактор
Репутация
2623
Добавлена ссылка на ex-load!
От: Zyklon [26|25] | Дата 2013-08-15 01:17:48

Репутация
26
Фуфел мултяшный((( и Diablo-3 гуано((( Ван Хельсинг лучше всего удался
От: Georgich2012 [15|172] | Дата 2013-07-22 11:26:18

Репутация
15
Продолжает наш любимый Diablo мутировать дальше, вот отросли у него яркие графические эффекты, мультяшные персонажи и неимоверное количество уровней))) и инрается почти так же интересно как в оригинал 199... эх, как давно это было + 10

Georgich2012 подумал несколько секунд и добавил:

т е играется))
От: Garrison [1|6] | Дата 2013-07-20 18:26:58

Репутация
1
Хорошее рубилово, правда герой и монстры двигаются слишком быстро, я не успеваю насладиться действием.
От: serjtankian [12|61] | Дата 2013-05-06 11:31:26

Репутация
12
Да, играю сейчас,кстати. Ну...ничо так.
От: DIACORP [116|36] | Дата 2013-04-21 05:01:48

Репутация
116
В смысле, игра? Русский текст, русская озвучка [только видеоролики].
От: serjtankian [12|61] | Дата 2013-04-21 04:07:01

Репутация
12
Сейчас русская же уже?
От: DIACORP [116|36] | Дата 2013-04-18 20:46:15

Репутация
116
Как написано в изменениях... лимит модов - 10. И работать будут правильно.
От: Kunoi4i [2|1] | Дата 2013-04-18 16:47:24

Репутация
2
я буду рада как... как... в общем очень сильно)

Kunoi4i очень долго думал и добавил:

о спасибочки, качаю) надеюсь моды будут без проблем работать.
От: DIACORP [116|36] | Дата 2013-04-04 12:31:12

Репутация
116
Ждём вкусняшек :)
От: Elektra [2623|24] | Дата 2013-04-04 12:22:49

Группа: Редактор
Репутация
2623
Обязательно будет обнова
От: Kunoi4i [2|1] | Дата 2013-04-04 11:47:25

Репутация
2
уже есть версия 1.22.5.40 с офиц. редактором GUTS и поддержкой модов. уже есть моды с новыми классами, например некромант, новыми монстрами, и т.д. не могли бы вы обновить версию? пожалуйста, пожалуйста)
От: B13VIRUS [3|40] | Дата 2012-11-19 22:24:15

Репутация
3
Прикольная игруха, прошел за все четыре класса, особенно понравился эмбермаг.
От: Lover_of_Tea [5|37] | Дата 2012-10-01 19:35:51

Репутация
5
Музыка похожа на "Diablo" (вначале, кое-где), даже золотые сундуки есть...

Lover_of_Tea подумал несколько секунд и добавил:

А игра супер!
От: Elektra [2623|24] | Дата 2012-09-26 10:43:30

Группа: Редактор
Репутация
2623
Будет, в начале октября выйдет дисковая версия от 1С, а 11 ноября русская версия появится в стиме
От: wowa666 [1|0] | Дата 2012-09-26 10:40:36

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1
когда будет русик, и будет ли?
От: strannik_S [125|330] | Дата 2012-09-25 11:12:54

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125
Я сейчас первую прохожу, пока выйдут все дополнения и патчи ко второй, тогда поиграю и в нее.
От: DIACORP [116|36] | Дата 2012-09-21 21:41:38

Репутация
116
Игра великолепная! Вторая часть во многом лучше первой, во всяком случае, то что я пока увидел, уж точно превосходит оригинал. Красивый мир, красивые персонажи и вещи, красивые локации под зачистку. Теперь нет ощущения, что я хожу по какой-то быстро слепленной скучной прямоугольной зоне. Дизайн сильно подрос со времен первой части. Не пройдя и 5% игры, успел побывать уже в самых разных местах, не похожих друг на друга. Однозначная победа, игра удалась на славу. Прям уверен, что дальше будет не хуже. Любителям RPG стоит приобрести игру - обязательно.
От: Lexsz [12|167] | Дата 2012-09-21 21:25:58

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12
Забавно! Скрины на заглавной обложке из первой части.
От: omgVAMPIR [4|6] | Дата 2012-09-21 13:10:02

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4
"Русская версия будет только в октябре" а как только она выйдет, можно ли будет выбрать русский язык в лиц. версии?(игру приобрел в стиме)
От: Elektra [2623|24] | Дата 2012-09-20 23:15:33

Группа: Редактор
Репутация
2623
Русская версия будет только в октябре, точная дата еще не анонсирована. По поводу ссылки напишу Вас в лс
От: Nord [13|20] | Дата 2012-09-20 23:13:13

Репутация
13
Заранее умоляю - русскую версию заливать на ЛетИтБит
От: ZveRbX18 [9|4] | Дата 2012-08-31 16:00:36

Репутация
9
Полная версия выйдет 20 сентября. 31 августа просто дату должны были объявить на PAX.
От: Z-z-z [1|1] | Дата 2012-08-30 10:53:35

Репутация
1
на оффсайте написали что полная версия выходит 31 августа
От: Ra-Said [22|19] | Дата 2012-05-25 10:58:00

Репутация
22
Хах, жесть. Торчлайт, вообще-то, понравился. В своё время он помог мне, когда после Диаблы 2 нужна была ещё "доза" :D А сейчас... нет, я бы сыграл, но уж больно сильно жду выхода Д3 :] Подождём, в особенности, если это бета.
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