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Игру добавил Defuser222 [915|23] | 2017-01-25 (обновлено) | Экшен (FPS, TPS) (1652) | Просмотров: 4215

Red Eclipse v1.5.8 [Elysium Edition]

• Название игры / Game name: Red Eclipse v1.5.8 [Elysium Edition]
• Год выхода / Release date: 2011
• Разработчик / Developer: Инди-игра (51) от Red Eclipse Team (1)
• Жанр / Genre: Экшен (FPS, TPS) (1652)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 865.93 Мб.

Интенсивный мультиплеерный шутер от первого лица с паркуром и всяческими трюками, а также разными режимами игры.

Версия игры ОБНОВЛЕНА с 1.5.6 до 1.5.8 "Elysium Edition". Список изменений внутри.

Вы можете скрыть всю рекламу на сайте. Как?

Язык интерфейса: Английский

Red Eclipse - фановый мультиплеерный шутер от первого лица, где игроки сражаются на аренах. Игра имеет открытый исходный код и основана на сильно переработанном Cube Engine 2. Умный игрок отметит явное сходство с Quake и Unreal Tournament, а механизм перемещения по стенам напоминает Warsow. Здесь также есть система горения и кровотечения (а-ля Team Fortress 2).

Еще стоит сказать, что геймплей на данный момент тщательно сбалансирован, вышло много новых обновлений и карт, а дальше будет еще больше. Добавлена поддержка самых разных ОС.

Мультиплеер Red Eclipse предлагает пять различных режимов (на момент написания статьи): Deathmatch, Capture the Flag, Defend the Flag, Bomber и Time-Trial.
В дополнение к режимам игры есть четырнадцать мутаторов: Teamplay, Multi, Coop, Instagib, Onslaught, Vampire, Medieval, Ballistic, Arena, Expert, Duel, Survivor, Jetpack, Resize.

Red Eclipse v1.5.8 (Elysium Edition) has been released! This release provides the second patch for the v1.5.x second series.

New maps, mapmodels, and vanity items have been added.
Grenade now transitions from green to red based on the fuse timer.
Added the ability to make bots perform specific actions (stand, dance, crouch).
IP addresses are now private and shown only to moderators.
Optimised game variable resets to reduce network flooding.
Added basic support for CMake.
Improved team balancing mechanics, including using statistics if available.
Improved behaviour of reset-to-floor for flags/bombs/etc.
Improved some visual aspects of the HUD and text rendering.
Improved edit mode prefabs, pasting, and undo/redo in multiplayer.
Fixed instances where multi-GPU setups were not switching to the high performance processor.
Fixed edit mode when editing entities in multiplayer.
Fixed wire particle entity rendering.
Fixed stereoscopic view types.

Version 1.5.5 "Elysium Edition:
Statistics recording: Play.redeclipse.net:28700
New spawn weapon: Claws!
New deathmatch mutators:
Gladiator: Use the claws to push the enemy out of the arena.
Old school: Only frags counts for the team score.

New vanity items: witch hat, staff, pumpkin, glasses, cap and headphones
Rule improvements:
Lost flags will reset right where the carrier left solid ground.
The rifle can now stay again in zoom mode.
Game votes can be for random maps.

Engine improvements:
Upgraded to SDL 2.
Multiplayer undo/redo and vslot (texture variations).
Better customization options for abilities and properties of bots.
Some new editing features, such as mapmodel spin and prefab previews.

User interface:
Improvements to the skin system
Complete overhaul of the editing menus with plenty of new mapping utilities.
Expansion of the options menus to conveniently customise the client.
Favourites menu - save your favorite game selections for quick voting.
Many small improvements, such as bitfield support in the vars menu.

Version 1.5.3 "Aurora Edition:
= Red Eclipse Development version =
Weapons:
* Increased rifleexplode1, rifleflakexplode1 & rifleflakexplode2 from 4 to 8
* Increased plasmadamage1 & plasmaflakdamage1 from 16 to 18
* Increased plasmaexplode1 & plasmaflakexplode1 from 6 to 8
* Increased plasmapartsize1 from 6 to 8
* Increased plasmafadetime1 from 0 to 40
* Increased plasmaaiskew1 & plasmaaiskew2 from 4 to 5
* Increased flamerdamage1 & flamerflakdamage1 from 4 to 6
* Increased flamerfadetime1 from 0 to 40
* Increased zapperaidist1 & zapperaidist2 from 256 to 512
* Increased zapperexplode1 & zapperflakexplode1 from 0 to 5, zapperexplode2 & zapperflakexplode2 from 0 to 6
* Increased zapperstuntime1 & zapperstuntime2 from 100 to 250
* Increased zapperspeed1 from 3000 to 15000 & zapperspeed2 from 3000 to 100000
* Increased zapperspread2 from 2 to 3
* Increased zapperammoadd & zapperammomax from 30 to 50
* Increased zapperammosub2 from 5 to 6
* Decreased zapperdamage1 & zapperflakdamage1 from 10 to 6
* Increased zapperdamage2 & zapperflakdamage2 from 10 to 12
* Decreased zapperdelayattack1 from 135 to 80
* Increased zapperdelayattack2 from 700 to 1200
* Increased zapperaiskew1 & zapperaiskew2 from 2 to 3
* Removed shock residual from zapper primary attack
* Increased riflestuntime1 from 75 to 100 & riflestuntime2 from 200 to 250
* Increased zoomtime from 250 to 350 & Decreased riflecooktime2 from 500 to 350
* Increased rifledelayattack2 from 850 to 1000
* Decreased smgdelayattack2 from 600 to 400
* Increased smgdamage1 & smgflakdamage1 from 12 to 16
* Increased smgdamage2 from 12 to 16, Decreased smgflakdamage2 from 6 to 4
* Increased smgaiskew1 & smgaiskew2 from 4 to 5

User Interface:
* Increased crosshairsize from 0.4 to 0.6
* Decreased crosshairblend & zoomcrosshairblend from 1 to 0.75
* Increased indicatorsize from 0.25 to 0.3
* Decreased indicatorblend from 0.75 to 0.5
* Decreased clipblend from 0.75 to 0.5
* Decreased radarblend from 1 to 0.85
* Increased radardist & radarcornerdist from 512 to 750
* Increased radarsize from 0.045 to 0.5
* Increased radaroffset from 0.065 to 0.8
* Decreased radardamageblend from 1 to 0.85
* Changed radarplayernames from 0 to 2

Core & Install:
* Improved particle performance
* Improved AI performance

= Red Eclipse 1.5.1 =
Core & Install:
* Package fixes for Windows, Linux and OS X


Version 1.5 "Aurora Edition:
Two years in the making, Red Eclipse is back for the biggest release yet; v1.5 "Aurora Edition".

We've been working hard on all areas of the game, improving weapon balance, refining the user interface, and helping new players learn the game. Included in this release is our new auto-updating mechanism, designed to keep you running the latest improvements and freshest maps.

This release is also our first release as a true community built game. With a recent move to GitHub, the project is now openly developed, allowing everyone to contribute to the game we all love in a format where everyone gets a say (and learns how to contribute at the same time). If you feel like you'd have something to contribute, come see us in action!

Here's some interesting things that have changed:
Support for giving AI orders ("defend", "attack", "base", "goal", "ball", "forget").
Better physics and bounce sounds for affinities (flags/points/bombs).
Footstep sounds, hear people approaching!
Auto team balancing, so you're never stuck with uneven team counts.
Rebalanced all weapons, making for a fairer game.
New weapon, the "zapper". Electrify your friends and foes!
Increased weapon spread when in air / impulsing
Rebranded Defend-The-Flag to Defend-And-Control, with a new look.
Increased buffing timeout tolerances when defending affinities.
Slicker menus, tips and rollover help text.
Scoreboard redesign and better colouring.
Ability to send a message to a specific player with "whisper".

Map changes:
Race
Absorption - new time-trial map by Unnamed.
Amplification - new time-trial map by Unnamed.
Relax - new time-trial map by Bonifarz.
Steel Rat - added to time-trial rotation.
Test Chamber - retextured by Quinton Reeves.
War Depot - new time-trial map by TristamK.
Other game modes
Abuse - new map by ballist1c.
Campgrounds - new map by ballist1c and Greaserpirate.
Canyon - new map by restcoser.
Condensation - new map by Unnamed.
Decay by Ricky Thomson.
Echo2k - remix of Echo by Ulukai.
Enyo - new map by Ulukai.
Octavus - new map by Ricky Thomson.

Data Assets:
New vanity items!
Blade
Boots
Chestplate
Crown
Disc
Fox Ears
Guitar
Mask
Microeye
Panda
Prongs
Shoulder armour
New wakawaka sound.
New model for control points used in Defend-and-Control and Bomber-Ball.
New Rocket projectile by Unnamed.
Added texture set by Unnamed.
Added lava texture by Nobiax, applied in maps Hinder, Nova, Tower

As always, have fun playing Red Eclipse!

Red Eclipse is a free and open source game using SDL and OpenGL. It's a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of agility in a variety of environments. The game consists of a variety of modes, which can be extended with any of twelve "mutators". For example, the "Capture the Flag" mode can be used in conjunction with the "Instagib" and "Jetpack" mutators, changing how the game is played. This allows players to experience more flexibility and variety when playing the same mode. There are also seven mode-exclusive mutators, which can only be played in certain modes. Please post all support issues in the forums for the game.




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От: Deniska [18|65] | Дата 2014-04-22 19:11:26

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