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Игру добавил Defuser222 [1005|23] | 2015-12-08 (обновлено) | Экшен (FPS, TPS) (1839) | Просмотров: 8351

MechWarrior: Living Legends v0.7.1


MechWarrior: Living Legends - глобальная модификация для Crysis Wars, превращающая игру в сетевые баталии огромных роботов, мехов.

Версия игры ОБНОВЛЕНА с 0.5.6 до 0.7.1. Список изменений внутри.

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Язык интерфейса: Английский
Язык озвучки: Английский

Системные требования:
- Операционная система: Windows XP или выше
- Процессор: Intel Core 2 DUO 2.2GHz или AMD Athlon 64 X2 4400+
- Оперативная память: 2.0 GB RAM
- Видеокарта: NVidia GeForce 8800 GTS/640 или ее аналог
- Винтчестер: 15GB свободного места
- Звуковая карта: совместимая с DirectX 9.0c

MechWarrior: Living Legends - Качественный сетевой мод на базе Crysis Wars, по вселенной Battletech. В игре представлены не только мехи, но и танки, авиация, артиллерия. Масштабные баталии развернутся на большом количестве карт в 3 режимах:
Solaris Arena (SA) - против всех
Team Solaris Arena (TSA)- командный бой
Terrain Control (TC) - захват баз

MechWarrior: Living Legends использует концепции, заложенные серией Battlefield и Crysis, создавая главным образом лишь игровую площадку, где Вы сами сможете играть как хотите. Геймплей будет сочетать использование в бою набора транспортных средств и обычной пехоты, задействуя и тот и другой режим для достижения определенных целей, поэтому командная игра будет определяющим фактором для победы в сражении.

0.7.1
Release date: 27 January 2013
Standalone: No
Changelog:
New Content:
- Added TC_Enkeladus
- Added orange line to Aerospace heat indicator

Balance
- Adjusted free reticule & torso pitch values on all Mechs
- Reduced crouch pitch bonus to +10‹ (was +20‹)
- Adjusted Mech/Tank HUDs to be more legible
- Increased firebomb reload time
- Corrected cNarc lockon range
- Added new engine sounds for Ares
- Added Uller, Warhammer, Loki, Thor, Madcat MkII, Blood Asp F & G variants
- Clan Large Pulse Laser -10% heat per shot
- Firebomb fire rate interval increased to 5 seconds from 3
- Global cbill accumulation slowdown changed to -10% (from -20% in 0.7.0)
- Small optimization pass on TC_IvoryTower, TC_Frostbite
- Removed several laser turrets from TC_IvoryTower
- TC_Altay: Added repair pad to D3 base, removed Mech hangar's repair ability
- TC_Altay: Moved spawngroup entity of easternmost base to VTOL tower to make spawn location more obvious to players
- TC_Taiga: Moved OOB area lower to fix OOB warning when inside deep lakes

Bugfixes:
- Fixed Solaris Arena rankings not appearing
- Fixed Thanatos spawning off-map
- Fixed Long Tom HUD bug
- Radar bug fixed on several variants
- Fixed missing camos for several Mechs & weapon pods
- Corrected buy menu mouse scrolling speed
- Fixed several incorrect/inconsistent buy menu descriptions
- Fixed collision proxy in Avatar torso
- Fixed Chimera exploding from splash damage when mounting LRM-type weapons
- Fixed Bushwacker, Shadowcat, Black Lanner torsos disappearing upon destruction
- Fixed (c)UAC10/20 display names for consistency
- Fixed AC10 & AC20 impact sounds not playing
- Fixed PPC shots spawning double particles & sounds
- Modified PPC impact properties (Slightly better performance)
- Fixed HVAC ammo in buy menu
- Fixed BA Bear MG not automatically being replaced upon buying new BA weapons
- Fixed APC only available to Clans in puretech
- Fixed top-mounted weapon convergence issues on Bushwacker, Catapult, Daishi, Loki, Masakari, Ryoken, Warhammer
- Fixed sounds for Solitaire not working
- Adjusted Uller hitbox proxies
- Fixed Atlas movement bug when moving forward while pitching down
- Fixed Atlas shooting self (e.g. Hitting self with NARC when pitched/twisted at certain angles)
- Removed Ares 3rd person
- Removed audio from radio messages
- Heatsinks properly repair when asset is repaired (damage warning does not disappear from HUD)
- Adjusted heat properties of several maps to be more inline with more punishing heat system (hot maps less hot, cold maps less cold)
- TC_Altay: Fixed missing objects
- TC_Altay: Light optimization pass
- TC_Marshes: Fixed dips in ground around northern base; fixed light post in middle of repair pad
- TC_Marshes: Fixed floating lights in middle base
- TC_Marshes: Fixed untextured trees
- TC_Taiga: Fixed invisible terrain inside easternmost base
- TC_Taiga: Fixed missing dam objects
- TC_Taiga: Fixed CL aero runway's broken buyzone
- TC_Taiga: Fixed IS VTOL hanger floating when hit with C8
0.7.0
Release date: 16 January 2013
Standalone: No
Changelog:

New Features:
- Free Reticle
- New Tank Hud
- New Mech Hud
- The ejection key has to be tapped twice now to trigger the ejection
- 4 new mech camos
- Camo for tanks and hovercrafts is now partly supported


New Content:
- Added Chimera Mech
- Added Ares Tank
- Added Masakari Mech
- Added Solitare Mech
- New Map: TC_Altay
- New Map: TC_Taiga

Bug Fixes:
- Fixed crash when shooting at destructable trees with pulse lasers
- Fixed crash in arm animation code
- Fixed reticle showing red on friendly mech legs
- Fixed not getting rewards for narced tareget getting damage
- Fixed granades not working before opening map

Balance Changes:
- Complete Rebalance
- Tons of new variants
0.6.1
Release date: 26 July 2012
Standalone: No
Changelog:
Bug Fixes:

- Fixed crash due to dying as BA while recently thrown c8 is in mid air
- Fixed distance display not correctly showing max range when looking at the sky in non mech assets
- Fixed c-bill transfer
0.6.0
Release date: 26 July 2012
Standalone: Yes
Changelog:
Bug Fixes:
- Fixed wrong scoreboard ordering in TSA and TC
- Fixed “mass crash” and another crash due to multiple issues in synced storage
- Fixes two crashes in laser code
- Rewrote laser net code to make lasers more precise for observing clients
- Added relative shooting to increase precision for client spawn projectiles
- Fixed memory leak in radar code
- Fixed radar still working while dead
- Optimized net code for TC, results in less bandwidth usage in TC games
- Fixed vehicles still repairing while powering up
- Improved the stickiness of C4
- Fixed LOD issues with turret towers on TSA_Sandblasted

New Features:
- Clan Black Lanner Medium Mech
- Clan Ryoken Medium Mech
- Inner Sphere Avatar Heavy Mech
- Clan Daishi Assault Mech
- Clan Donar Attack VTOL
- Inner Sphere Corsair Aerospace Fighter
- Clan Visigoth Aerospace Fighter
- Inner Sphere Chevalier Light Scout Tank
- New Map : TC_Dustbowl
- New Map : TC_Frostbite
- New Map : TC_Inferno
- New Map : TC_IvoryTower
- Procedular animations for mech arms
- Weapon convergence on target (visually through rotating arms and other parts)
- Changed behaviour of the TAG-Laser. The target will stay tagged if you deviate off it for a short mount of time. TAG also creates a beacon in the same manner as NARC.
- Mech Paints. You can select them before buying a mech in the Loadout tab of the Buy Menu
- Added barrel geometry to Warhammer “B”, “C”, and “D” variants
- Added damage penalties to hovercrafts/tanks for turret/rear sections
- Resized Harasser model
- Removed Mauler’s obstructive cockpit bar

Balance Changes:
- Uziel – revised “Prime”, “B”, “C”, “D”, and “E” variants
- Buchwacker “B” – removed GECM, added spare ton for ammo
- Vulture “Prime” – removed 2 CLRM20, added 2 CLRM15, 4 DHS
- Blood Asp “D” – removed ATM6, LAMS, added CDSRM6, 1 DHS
- Blood Asp “E” – removed 2 DHS
- AC10/UAC10/CUAC10 ammunition increased to 50 per ton
- Lowered light kinetic/kinetic modifiers against VTOLs/aerospace
- Increased light kinetic modifier against hovercraft
- Initial capture of a point in TC is twice as slow as normal
- Initial capture of a point in TC no longer results in getting all attached assets at the beginning of the capture process
- Added leg internals to further balance the legging mechanic

Texture and Model Optimizations:
- Blood Asp textures
- Awesome textures
- Raven cockpit textures
- All tank tread textures
- Longtom textures
- Harasser textures
- Various environmental assets
0.5.6
Release date: 23 April 2012
Standalone: No
Changelog:
Bug Fixes:
- Fixed AC10, UAC10, CUAC10 round falloff rate to match stated range.
- Fixed pricing on Mgun and _rot weapons
- Possible fix for missing turret rotation sounds in release beta

New Features:
- Complete revised TC_Mirage map
- Clan Epona 50 ton Hovercraft

Balance Changes:
- Increased Hephaestus base chassis pricing
- Added auto_fire attribute to CLBX2 and CLBX5
- Sulla “Prime” – changed BHP to BAP
- Sulla “A” – changed BHP to BAP
- Sulla “B” – removed BAP
- Sulla “C” – removed 2x MG, removed extra 0.5 ton armour
- Sulla “D” – removed 1 ton armour
- Sulla “E” – changed variant to ATM6, ATM9, 2x CLBX2
- Shiva “Prime” – 2x UAC5, 2x Gauss, BAP
- Shiva “A” 2x HeavyGauss, 2x ERLBL, BAP, 2 DHS
- Shiva “B” 2x LRM20, 2x ELRM15, NARC, BAP, 8 DHS
- Shiva “C” 4x Firebomb, GECM, BHP
- Shiva “D” 4x RAC5, 2x RAC2, GECM
- Shiva “E” 2x LBX20, 2x LBX10, reduced armour

Known Issues:
- laser impact sounds to do not play for all impacts

“Will you be a forgotten casualty – or a living legend?”

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis Wars. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:
• Massive, highly detailed outdoor environments.
• Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
• Take control of unique Battlemechs, Tanks, ground vehicles and different types of aircraft including vtol’s.
• Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”
• High Tech “Omni” Vehicles allows gamers to adjust their weapon grouping in real time on the battlefield.
• Take into your hands handheld weapons and use them against the enemy be it laser rifles or hand held Particle Projector Cannons.
• Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
• Team-Based, Strategic Gameplay accented by mixed arms combat.
• Unique Factions and weapons unique to each faction with different advantages and disadvantages.
• Unique strategic assets such as BattleMech Hanger contained repair bays.
• Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
• Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
• Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.
• Fully destructible vegetation in dx9 multiplayer.
• Online multiplayer action with up to 32 players on the PC.
• Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.



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Комментарии игроков (3 шт.)

От: KHAARNE [11|0] | Дата 2017-10-07 22:39:29

Репутация
11

MUK_NC сказал:

было актуально до появления MW online



В нее до сих пор играют и идейно она лучше МВО. Ток сейчас версия 0.8.6
От: MUK_NC [2|6] | Дата 2013-02-02 02:14:11

Репутация
2
было актуально до появления MW online
От: petro106 [17|1] | Дата 2013-01-30 21:53:41

Репутация
17
Интересно , весьма внушительно выглядит.

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