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Игру добавил Defuser222 [875|23] | 2016-12-06 (обновлено) | Стратегии (738) | Просмотров: 13482

Hearts of Iron 3: For the Motherland v3.05 / День Победы 3 - За Родину! / +GOG


Hearts of Iron 3: For the Motherland - официальное дополнение к третьей части глобальной стратегии. Сможете ли вы завоевать территорию за одну из 150-ти стран, в интервале 1936-1948 годов.

Аддон Hearts of Iron III: Their Finest Hour теперь на РУССКОМ языке и обновлен до версии 4.02. Список изменений внутри.

Добавлена GOG-версия игры. Описание внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

Язык интерфейса: русский

Системные требования:
- Microsoft Windows XP/7
- процессор Pentium 4 2,8 ГГц или Core2Duo E4300 или выше
- 1 ГБ оперативной памяти
- 1,8 ГБ свободного места на жёстком диске
- видеоадаптер с памятью 128 МБ NVIDIA GeForce(tm) 6800, ATI(tm) Radeon X850XT или аналогичный, совместимый с DirectX 9.0с

С приходом Гитлера к власти в 1933 году судьба мира была предрешена. Пройдет 6 лет и по его инициативе будет развязана самая кровавая бойня в истории — Вторая мировая война. Она унесет десятки миллионов человеческих жизней, разрушит целый континент и изменит облик нашей планеты: Германия разделится на два государства, Великобритания потеряет свои колонии, а СССР и США станут новыми сверхдержавами...

«День победы III» — глобальная историческая стратегия от признанных мастеров жанра, шведской студии Paradox. В этой грандиозной по своим масштабам игре вам представляется уникальная возможность направить ход истории в абсолютно любом направлении. Встаньте у руля одного из 150 государств эпохи Второй мировой войны и перепишите известные события по своему усмотрению. Возможности этой эпической игры ограничены лишь вашим талантом президента, рейхсканцлера или вождя.

«День победы III» является продолжением серии наиболее продуманных глобальных исторических стратегий, снискавших любовь многих любителей жанра за тщательно выверенный игровой мир, его историческое соответствие реальным событиям и полную открытость вмешательству игрока! В новой игре серии, помимо усовершенствованной графики, не может не впечатлить воссозданная политическая картина предвоенного мира — около 15 000 сухопутных и морских провинций составляют карту планеты, сотни реальных исторических личностей вершат ее судьбу, а десятки прототипов военных единиц со своими уникальными характеристиками приходятся как нельзя кстати, когда кому-то из лидеров никак не удается договориться...

Доп. информация:
- более 150 стран на выбор в периоде с 1936 по 1948 года;
- более 10.000 провинций, в 5 раз больше чем в предыдущей части игры;
- тысячи реальных исторических персонажей: политики, военные, учёные;
- усовершенствованная дипломатическая система.

Особенности RePack'a:
- За основу взята лицензия от Paradox Interactive.
- 100% качество аудио.
- 100% качество видео.
- Сохранены пути реестра.
- Сохранена оригинальная контрольная сумма(UBYY).
- Пропатчена до версии 3.05.
- Изменения патчей SF можно посмотреть в ReadMe(до 2.04d).
- Сохранён оригинальный мануал от Semper Fi.
- Интегрирован German SpritePack.
- Аддоны: Semper Fi ,For The Motherland.

Hearts of Iron III: Their Finest Hour – дополнение для глобальной стратегии в реальном времени Hearts of Iron III, улучшающее многие аспекты игры. В дополнении была расширена система шпионажа с новыми и переработанными миссиями, включая тайные операции, а также появился новый режим боевого планирования, где игроки могут загружать исторические планы или делать свои и делиться ими с другими пользователями в режиме мультиплеера.

В Hearts of Iron III: Their Finest Hour к кампании было добавлено два новых сценария - Советско-финская война и Гражданская война в Испании.

Запускать с ярлыка на рабочем столе, поставить галочку на русский.

Gameplay Changes
- Underground will no longer spawn partisans on foreign territory if underground was on a border province.
- Now when merging units, the best unit is picked not the first in the selection. Best unit depends on how many subunits it has, how much STR, and how good is the leader.
- Now motorized units does get the speed bonus from rubber - yeah!
- org hits no longer happen in CGM mode.
- Queued Techs that become invalid (f.ex lost province with building required) have no longer leadership points spent on them. Those points jumps over to the next entry on the technology list. The tech unpauses when it's available again.
- Combat delay now scales with time of combat. UNIT_ATTACK_DELAY_PERIOD controls period of scaling
- fixed issue with long attack delay from support attack
- fixed an issue where CAGs would still launch and fight despite org level
- Units that can't fight (like empty HQs or none org) no longer counts in stacking penalty.
- LL Convoy sinking affects the overall efficiency with every hit, and slowly regenerates.
- Fixed supplies exploit by (re)creating HQs in encircled areas to magically bring the supplies to the location.
- Upped limit for embargoing to 65 neutrality.
- fixed issue where call to arms incorrectly replaced war leader with the wrong country
- embargo diplo option now cost only 1 points
- officers ratio in CGM is set to the same as in historical start for specific date (+ custom amount defined per country in cgm files. Also scalable by "officers_ratio=1.0" in cgm_settings.txt)
- Fixed problem with calculating total points available in CGM technology stage
- Fixed bug where it was impossible to invade shore if the coastal province has missing port position defined in DB
- Fixed exploit in CGM where it was possible to build HQ but had no points left
- removed min revolt risk from nationalism
- fixed issue where rebels were unable to move because of supply blockage despite them not drawing supply
- day of infamy now boost manpower modifier more

Interface Improvements
- Added indicator for terrain effects on a unit in division designer
- Fixed message spam after CGM is done (for unit placements, deleting, rearrangements, etc).
- Fixed bad slider min/max icon offsets that was confusing the available range in CGM diplomacy.
- Fixed missing tooltip in LL offer/request action icon.
- Strategic warfare overview: Including losses from defeated units that are destroyed when nowhere to retreat.
- Strategic warfare overview: Including damage to land units mounted on air/naval.
- No longer possible to click on "Play" button if currently selected bookmark does not match the currently selected tab
- Now displaying IC value in CGM deployment stage.
- fixed issue with command history in console having trailing invisible characters
- Fixed bug in day/night local status in province override by GUI calls.
- Estimated Day/night at location for land orders view.
- Fixed incorrect intel levels on own provinces at startup
- Now it's possible to add convoys/escorts by CTRL+LMB +10/-10 in convoy edit screen.
- Reopening LL distribution screen now remembers which sliders was locked.
- Unit Speeds are now dislayed with higher precision
- winter effect (fur strat.resource) is positive - green colored
- Added detailed info about what affects the current unit speed
- counter espionage number now properly shows rough amount of spies allocated to counter espionage in a foreign nation
- fixed issue with foreign minister touching tech sliders
- Added unit type name to description in buy production licence request
- Fixed an issue where the call to arms button was hidden from interface and shouldnt be

Database Changes
- Nuke events added!
- moved over some placeholder files to overwrite broken stuff in Hoi3 collection so we get same checksum between versions.
- Moved some 1944 us/jap units out of low infra areas
- Fixed errors in technology levels in country databases.
- AC techs are on a 2 year cycle
- AC gain +0.75 AP/Armour per tech
- AC gains less SA from techs
- Mengkukuo can be created when not at war with China
- WSS have MOT terrain penalties, besides Urban.
- moved some CHI VPs out of interior
- Rebalanced threat from decisions, war and combat
- lowered infra on burma/siam border
- hu_hanin events have a real picture
- TUR has little more MP/LS
- Port and airbase tweaks to TUR
- POL starting neutrality lowered
- GER pre-war decisions add some threat against POL
- JAP will now get strait of taiwan modifier from coast wargoal
- great_patriotic_war decision gives SOV more MP
- should be impossible to give eastern poland to soviets after bitter peace
- reduced neutrality to mexico as well from undeclared war
- removed chinese industry transfer decision
- added case anton decision to take over vichy coast.

Performace and Stability
- Invalid modifier name in scripts no longer crash the game - error are now printed in logs.
- Invalid location id specified in OOB no longer crashes the game, but prints an error in log.
- Strategic warfare overview: Fixed rare CTD happened on refreshing countries that no longer exists (also fixed error in save/reload Strat-War data)
- resolution now goes down to 720
- no longer forced to have > 50hz refresh rate. Might fix some external TV crashes
- optimized savegame loading
- Optimized game startup time
- Fixed game freeze in inf loop when AI was trying to merge fleets with itself by "joinFleet" order.
- Fixed potential multi-threaded deadlock in startup
- fixed crash when tag switching to illegal tag length in console
- fixed issue with unallocated textures used in settings window
- optimized area calculations for invasion evaluations
- Fixed CTD when USA annex GER and all it's allies that are GiE.
- tiny optimization to weather calculation
- Fixed CTD when cancelling unit upgrade construction.
- game no longer crashes when missing 3d model, but instead prints error in system_error.log.
- Found and fixed an important CTD while saving game
- Fixed OOS in tech licence query
- Game can now throttle down speed automatically in multiplayer if someone lags behind a lot

AI Improvements
- Rebalanced japanese invasion AI
- Fixed AI bug having problems with paratroop dropping. (also was sometimes spamming with empty transport planes)
- AI no longer does stupid embargoes
- fixed issue with US attacking neutrals without threat
- Invasion AI now evaluates supply need when invading to figure out troop amounts it can safely use
- AI objectives are now correctly refreshed whenever the priority changes, not only when the objectives list changes.
- AI now cares about huge overstacking, and spreads units on the front if there is some serious lack of resources.
- mengkukuo decision only taken by AI once war ends with china to stopunits getting stuck
- fixed AI response issue with trades of a resource being both imported and exported
- fixed an issue where AI got blocked from trying to break out of a supply-less pocket when invading
- AI will now differentiate between countries who are potentially hostile and ones that could be, but are too busy when garrisoning borders and calculating theatre weights
- fixed issue where AI would use wrong direction threat to assess threat from an owner area
- many tweaks and rebalances to country specific production AIs
- fixed issue when tag-switching left military AI crippled
- invalid war preparations will now be purged
- AI can now remove smaller wars to focus on big attacks instead
- Fixed AI having problems with retrieving exiled units.
- AI now allowed to invade while preparing for war with neighbors assuming opponents are weak.
- AI should now have a higher minimum for home defense units
- AI under player command should now be allowed sealions earlier
- puppets will now prefer exile until their masters are defeated
- JAP now avoids declaring wars if in a pinch
- fixed error where AI would not balance forces correctly on a border at peace depending on who was biggest threat
- Fixed supplies bug where AI doesn't produce necessary amount when receives some supplies from allied country holding their troops on our territory.
- fixed a broken check for war against POL as SOV in late war
- Fixed problem with AI ignoring important fronts and overreacting for small fronts (like rebels spawned from undergrounds)
- fixed issue stopping axis puppets getting called at start of war
- occupied norway should now be considered german home area since they can walk over when it comes to invasions
- Vichy is now on the menu again for US attacks!
- fixed an issue where AI would calculate HQs as regular infantry and overstack invasions
- US now gives more lend lease when it runs out of manpower
- fixed an issue for countries without airports trying to buy planes with production licenses
- fixed issue where AI evaluated beaches differently at the moment of sending the invasion and could switch to a worse one
- UK will now pwn spain in the face if they grab gibraltar and blocks them in
- AI now research prerequisites for motorized troops more diligently
- fixed an issue where it was impossible to invade gibraltar without using manual control because it tried to trace the landing path from the blocked sea zone with the port rather than the one without
- sweden now only gives military access once norway has fallen, not while they are fighting the germans
- fixed issues with reinforce invasions eating all supply
- made allies prefer german mainland invasions if soviet is losing
- JAP now declares war on UK same time as US roughly
- fixed issue with UK AI not properly embargoing JAP
- ai now do not calculate soviet troops as friends just because they have same goal for invasions (we are competing!)
- fixed issue with spy AI incorrectly boosting enemies parties
- only existing countries should now be performing espionage
- AI no longer drops units from the theatre in multiplayer.
- fixed freeze issue when all techs were researched
- AI is now allowed to liberate country even if country is at war

User Modding
- techs can now be flagged to be stealable or not through espionage (all are stealable by default) write stealable=no to turn it off.
- Fixed issue with replace_path in mods
- New any_controlled effect trigger that works like any_owned
- added EMFXActorType setting "block_attachment" to block attachment of rifles etc to select models

Hearts of Iron 3: For the Motherland - official addition to the third part of a global strategy. Can you conquer the territory of one of the 150 countries in the interval 1936-1948 period.

Hearts of Iron III: Their Finest Hour
It’s time to take command and lead your nation through World War II, the largest conflict in world history. Hearts of Iron III lets you take charge on any front, as any country, and through a variety of scenarios. Guide your nation to glory in the most detailed game based on World War II ever made. The new expansion Hearts of Iron III: Their Finest Hour will improve many areas of the game. Expanded espionage system with new and reworked missions including new covert operations that can be performed on the map and new battle plans mode where you can load historical plans, draw your own and share with allies in real-time during multiplayer.

Features:
- New unique elite units for each major nation's army - Ghurkhas, Rangers, Imperial guards etc.
- Deeper naval invasions system with the possibility of developing specialized landing and assault crafts to improve effectiveness.
- More detailed control over strategic warfare and a generalized lend-lease system for lending your industrial might to allies.
- Leaders are now able to gain traits and allocating them is more important than ever with a new combat tactics system.
- A new custom game mode for single and multiplayer where you start with a clean slate and can instantly produce units, research technologies and affect political alignment, speeding up the early years for those who would like to jump straight into the action.
- Two new detailed battle scenarios, the Finish Winter War and the Spanish Civil War

Жанр: Стратегия - В реальном времени - Историческая
Работает на: Windows (XP, Vista, 7, 8, 10)
Языки: Только текст: English
Особенности: одиночная игра - сетевая игра
Дата выхода: 7 августа 2009 г.
Размер: 0.8 GB
Компания: Paradox Interactive / Paradox Interactive
Рейтинг: PEGI Рейтинг: 7+ (содержит Насилие)

Минимальные системные требования - Windows: Windows XP / Vista / 7 / 8 / 10
• Processor: Intel Pentium IV 2.4 GHz or AMD 3500+
• Memory: 2 GB of RAM
• Hard Disk Space: 2 GB
• Video Card: NVIDIA GeForce 8800 or ATI Radeon X1900
• Direct X-compatible sound card
• Direct X 9.0

Hearts of Iron 3 lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in the most detailed World War 2 game ever made.

• Play as any nation from 1936 to 1948, more than 150 countries to choose from.
• Control the oceans with aircraft carriers, submarines and battleships and use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies
• Thousands of historically accurate real-world military commanders and politicians.
• Realistic military command AI with unprecedented levels of interaction
• In-depth diplomatic and political system.
• Historical accuracy combined with an unparalleled level of freedom of choice
• More than 10,000 land provinces makes the game five times more detailed than HoI2 and the most detailed depiction of World War 2 ever made.
• Customize your divisions in detail with more than 20 types of brigades
• New economic system makes it possible to buy weapons from abroad.
• Mobilization and reserves gives the option of surprise attacks, Blitzkrieg made real.
• Government-in-exile makes it possible to continue to struggle from abroad with underground movements and uprisings against the oppressing power.
• Strategic warfare system makes it more important to defend the skies and oceans against foreign attacks; leaving cities open to enemy bombing will now be devastating.
• A completely new intelligence system, with several types of intelligence sources, makes it possible to get information about enemy reserves and troop movements.
• Assign troops to “theatres” on the map to fight two-front wars more successfully.
• The new AI system and more detailed map will allow for more strategic decisions.
• Flexible technology system with hundreds of categories, where major powers get their own unique attributes.

Hearts of Iron III: DLC Collection includes the following DLCs:
Hearts of Iron III: Semper Fi
Hearts of Iron III Semper Fi: Dies Irae Götterdämmerung
Hearts of Iron III: Their Finest Hour
Hearts of Iron III: For the Motherland
Hearts of Iron III: Dies Irae Stars & Stripes Spritepack
Hearts of Iron III: Sounds of Conflict
Hearts of Iron III: Soviet Pack DLC
Hearts of Iron III: Soviet Infantry Pack DLC
Hearts of Iron III: Soviet Music Pack DLC
Hearts of Iron III: US Pack DLC
Hearts of Iron III: US Infantry Sprite Pack
Hearts of Iron III: German Sprite Pack DLC
Hearts of Iron III: German II Spritepack DLC
Hearts of Iron III: German Infantry Pack DLC
Hearts of Iron III: Mega German Spritepack
Hearts of Iron III: British Vehicle Spritepack
Hearts of Iron III: Japanese Infantry Pack DLC
Hearts of Iron III: Japanese Vehicle Spritepack
Hearts of Iron III: Italian Vehicle Pack
Hearts of Iron III: Axis Minors Vehicle Pack




Если вы являетесь правообладателем данного материала и вы против размещения информации о данном материале, либо ссылок на него - ознакомьтесь с нашей информацией для правообладателей и присылайте нам письмо. Если Вы против размещения данного материала - администрация с радостью пойдет Вам на встречу!
Скачать Hearts of Iron 3: For the Motherland v3.05 (692.00 Мб.):

Hearts of Iron III: Their Finest Hour v4.02 (1.43 Гб.):
Файл добавил: Defuser222 [875|23] | 2012-09-28 22:52:20
Информация для восстановления 3%. Русская версия. Релиз от R.G. T.N.U. Games


Hearts of Iron III: DLC Collection [GOG] v2.0.0.1 (3.48 Гб.):
Файл добавил: Defuser222 [875|23] | 2016-12-06 15:43:10
GOG-версия. Бонусы: руководства + quickstart guide + strategy guide + behind the scenes video + video presentation + плакат + 2 обоев.


Если ты нашёл "мёртвую" ссылку - дави значок [X] рядом с ней и ссылка в ближайшее время будет перезалита.

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