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Скачать игру For The King v1.0.28 [Steam Early Access] - игра на стадии разработки
|Рейтинг: 10.0 (1)|
• Год выхода / Release date: 2017
• Разработчик / Developer: IronOak Games (1)
• Жанр / Genre: Ролевые игры (RPG) (638); Стратегии (766)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 1.11 Гб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
For The King - стратегический рогалик с интригующим сюжетом. Сможете ли Вы выжить в этом большом и постоянно изменяющемся мире, где силы Хаоса поднимают голову, и даже среди королевской гвардии находится предатель? Полагаться нельзя ни на кого, только на свои силы.
Соберите отряд храбрецов и отправляйтесь в опасное путешествие, где каждый неосторожный шаг чреват смертью. Если Вы проиграли, - не отчаивайтесь, и соберите новый отряд, возможно ему повезет чуточку больше!
Игра ОБНОВЛЕНА c v1.0.25 до v1.0.28. Список изменений внутри новости.
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• Fixed resume online game failing (stuck in Crafting Adventure...)
• Fixed crash on some machine cause by the last update v1.0.25.
• 16:10 aspect ratio support
• 5 New items added to Lore Store
• Final Art for all Lore Store Items
• 9 New weapons added as Standard Drops (3 Lutes, 2 Blades, 2 Blunt, 1 Polearm, 1 Bow)
• Dungeon Chaos Generator now has a sound effect
• Sound effects play when players are awarded extra movement
• Sound ambience now plays on the boat when battling
• The Auto Save options have been moved from the Save Options to Game Options
• Saving/Exit and Autosave now works inside dungeons. To save in dungeon, go to Save Options screen while the “Ready” button is shown, between dungeon rooms
• Wolves now ragdoll on death
• 6 New Mini-Encounters Added
• Art added to several existing Mini Encounters
• Characters can now directly, and immediately use a party heal and/or a Tinder Pouch between Dungeon rooms.
• Can no longer leave/flee dungeons (this is mitigated with the above balance change)
• High Level Weapons do slightly less damage on average to account for end game buffs and players accumulate
• Mummies now scale in difficulty (+30 HP, +5 Attack, Group Curse 100% to Curse)
• Demon Boss +20 HP
• Magic AOE Attacks -10% damage
• Cloth Hats -1 evasion
• Litteratus Shell +curse immunity
• Fancy and Golden Ruffs less OP, more geared towards Bards now
• Scary Ghost now Level 3
• Cultist Boss (+2HP, +1 damage, -5 speed)
• Subtle weapon balancing across the board
• Lore Store Costs adjusted (higher end items more expensive)
• Lower end gold drops/rewards increased
• Lower end XP drops increased
• Less chance of being ambushed by enemy
• Lucky, Foul Priestess, Royal Droll, Hangman now all drop special hats on death, and they’re juicy!
• Replaced Lose All XP with actual XP values for some mini encounters to make odds more favorable
• Increased payout for several Mini Encounters
• Gold and XP rewards for treasure chests properly level based on the current act
• Hang when loading a save where the player is in a balloon
• Incorrect spawning of a cursed hex on top of an enemy that did not despawn the enemy
• Cursed/Poison hexes were not constructed in their original locations after the game had been saved, and resumed
• Combat music not starting right away on Scourge Battles
• Characters on the same Point of Interest hex would clip with each other when entering a battle encounter screen
• Hexes on a remote client were not decaying properly
• Camera incorrectly returned to the overworld if a character died in a dungeon and the rest of the characters would flee
• Units who fled battle would still be hit by an AOE/splash attack
• In the event that a client player was the first person to move when the game initially started: the host would no longer be able to load the game via Save/Exit and Resume
• A Client connected unit would disappear on the Host machine after a mini-encounter and would not reappear until after he entered and left a town
• In the right conditions: enemies would spawn on load of a game: thus doubling the number of enemies
• Combat Hex display did not render on top of towns, or mini encounters
• Fixed an exploit where characters could trade items (such as the lockpick) after the button had rendered to pick a lock, and before the player clicked the button. Thus resulting in picking the lock without consuming the item
• The Taunt sound effects were not playing on cast
• Hang when the first death of the party is to a Cultist
• A single Lute failure would result in subsequent Lute attacks all playing the Failure sound effects regardless of their success
• Sounds, effects, and animations now play when the enemy “Whiffs” on a player
• Fixed Hood of Hidden Conflict Not Having correct stats
• Wisp now fades on death
• Triclops floating arrow fix
• Evil Bard now plays proper animation on attack
• Item Card image position on cards polished
• Vignette screen effect now works as intended
• Fixed single handed blade jerky animations
• Fixed enemy shields clipping through body on defend animations
• Easier to identify Elite Skill button
• First attack after exiting dungeon bug
• Airship bug
• Multi-quest start online bug (Act II and Act III)
• Mimic battle bug
• Creating online game issues
• Combat dialog not appearing in online
• More robust save/resume
• Save/Resume object life time bug (causing large enemy population in overworld)
• Dark Carnival hang
• "Exit" Button, exit without saving game progress added
• Online Portal/Alluring Pool hang
• Select Character screen hang
• Sanctum status syncing
• Meditate in town bug
• Character stat syncing
• update fixes start online co-op bug introduce in v1.0.17.
• Online Act2 starting quest hang.
• Online Airship hang.
• Online Check other player have the same version.
• Dungeon Mimic bug using controller.
• Arrange Players in the same hex when encounter disappear.
• Borderless Window mode
• Option to confined mouse cursor to game window (Game Options)
• Added temporary Autosave option under Save Game
• Fixed another online Revive player bug, where by games become out of sync after one of the player revive himself
• Online game with mismatch difficulty settings. Eg the Host is on easy, but the clients would be on Normal! Fixed!
• Ignore any "Unknown" controllers
• Entertain works consistently now
• Wishing Well
• General Online stability
• General Save/Resume stability
• Inventory scroll speed increased
• Royal Chests now drop items
• Act II is 30 rounds
• Shop/Service prices no longer scale per day but instead per Act
• Enemies level by Act Progression, not game day (slower enemy leveling)
• Reduced Lore payout late game
• (Easy) Enemies are slightly slower
• (Easy) Haunts require one more Chaos to Activate
• Adjusted enemy HP, drops and gold prices late game
• Party Heal effectiveness is reduced
• Taunt adjusted, 5% less ACC
• Final battle polish
• Final Area mini-boss battle polish
• Druid bow fix (was super OP)
• Act2 mini boss scaled down
• Fixed Online crash caused by Healing Fountains in Dungeons.
• Fixed Volcano spawning error that would cover Harazuel.
• Volcanoes now destroy when killing Coal Heart.
• Weapons that ignore Armor and Resistance now display information properly.
• Chaos statues renamed, now also reveals if under clouds.
ОС: Windows 7
Процессор: 1.4 GHZ dual core CPU
Оперативная память: 4 GB ОЗУ
Видеокарта: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000
DirectX: Версии 9.0c
Место на диске: 2 GB
The King is dead, murdered by an unknown assailant. Now the once peaceful kingdom of Fahrul is in chaos.
With nowhere left to turn and stretched beyond her means, the queen has put out a desperate plea to the citizens of the land to rise up and help stem the tide of impending doom. Set off with your make-shift party, either single player, local, or online co-op. Choose to split your party up and cover more ground, or stick together for protection. A sound strategy can mean the difference between life and death.
For The King is a challenging blend of Strategy, JRPG Combat, and Roguelike elements. Each play through is made unique with procedural maps, quests, and events. Brave the relentless elements, fight the wicked creatures, sail the seas and delve into the dark underworld. None before you have returned from their journey. Will you be the one to put an end to the Chaos?
Fight and die as a party in fast paced and brutal turn-based combat using a unique slot system for attacks and special abilities. Find and gather herbs for your trusty pipe to heal your wounds and cure your maladies. Set up safe camps or brave the horrors that nightfall brings.
Just remember adventurer, you do this not for the riches or fame but for your village, for your realm, For The King!
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