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Скачать игру Endless Space GOLD v1.1.58 - полная русская версия

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Игру добавил Elektra [2918|24] | 2015-03-12 (обновлено) | Стратегии (818) | Просмотров: 56635

Endless Space GOLD v1.1.58

• Название игры / Game name: Endless Space GOLD v1.1.58
• Год выхода / Release date: 2012
• Разработчик / Developer: Инди-игра (51) от Amplitude Studios (3)
• Жанр / Genre: Стратегии (818); Симуляторы (589)
• Язык: Русская версия (2591)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 1.4 Гб.
• Оценка игроков / Game Score: 9.5 из 10
(всего голосов: 11)
• Похожие игры:
- Sword of the Stars II: Lords of Winter
- Freelancer
- Skyjacker v12.05.05
- Haegemonia: Legions of Iron / Гегемония / Haegemonia: The Solon Heritage / +GOG
- Light of Altair / Покорители галактики
- Ur-Quan Masters HD Alpha 1
- Gratuitous Space Battles v1.62 + 8 DLC's
- X Rebirth v4.10 + 2 DLC
- Starpoint Gemini 2 v1.9901 + 3 DLC / +GOG
- The Battle of Sol v1.0.2271 / Exodus of Sol v1.0.2271
- Sword of the Stars II: Enhanced Edition v2.0.25092.5 + 4 DLC
- Starpoint Gemini
- Антология Sword of the Stars / +GOG
- Star Control 3 [GOG]
- SOL: Exodus v1.6.4674
- Sins Of A Solar Empire. Trinity / Закат Солнечной империи. Новая война
- Wing Commander IV: The Price of Freedom
- Wing Commander Saga: The Darkest Dawn
- Wing Commander 1+2+3 [GOG]
- Gemini Wars
- Legends of Pegasus v1.0.0.4354
- The Fleets of Sol

На первый взгляд, отличный космический симулятор с большим выбором кораблей, наличием огромных галактик, несколькими десятками различных типов планет, более 5 рас (а точнее 8) с возможностью их кастомизации и многое другое.

Игра ОБНОВЛЕНА с v1.1.0 до v1.1.58. Список изменений смотреть здесь.

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Endless Space - классическая 4х стратегия в космосе на подобии Sword of the Stars. Нам обещают стандартные вещи - большие галактики, кинематографичные битвы, огромное дерево исследований. Мультиплеер присутствует. В игре будут доступны 8 рас, каждая со своей историей и особенностями. Пока представлено 4. Заявлена возможность кастомизировать расы. В игре будет доступно 5 типов кораблей, отличающихся размерами. Путем изменения модулей можно менять их свойства и возможности. Вроде возможность апгрейда будет доступна.

Колонизация в игре схожа с другими играми. В игре будет несколько типов планет (классы), которые отличаются уровнем производства еды, науки, денег (в игре они называются Dust - "пыль" и представляют собой кучку наномашин, которую оставила древняя цивилизация Endless - "Вечные"). Также на планетах могут быть редкие металлы, которые играют большую роль в производстве. Звездная система будет состоять из нескольких планет разного типа, первоначально можно заселить 1 тип планет, с развитием технологий больше.
Бои в игре будут в реальном времени, скорее всего с невозможностью прямого управления. Они проходят несколько этапов - дальний бой, бой на средней дистанции, ближний бой.

Endless Space: Disharmony является первым Аддон-ом к космической пошаговой стратегии Endless Space. Аддон привнесет новую фракцию Harmony и вместе с ней новых юнитов, появится новая система прицеливания, интерфейс проектирования кораблей подвергнется полной переработке, благодаря внедрению новой системы Multi-Agent Artificial Intelligence System враги станут более непредсказуемыми, ну и вдобавок мы увидим новых героев в количестве четырех штук.

Список DLC:
• Emperor Edition: Virtual Awakening, Lights of Polaris, Echoes of the Endless, Rise of the Automatons
• Soundtrack
• Disharmony

Язык интерфейса: Русский, Английский, Немецкий, Французский, Польский, Итальянский;
Язык озвучки: Английский.

Системные требования:
Operating system: Windows XP SP3 / Vista / 7;
Processor: Core 2 Duo Processor or Equivalent;
Memory: 2 GB RAM;
Hard disk space: 2 GB free hard drive space;
Video: 256 MB DX9 Compliant;
Sound: DX 9 Compatible Audio;
DirectX®: 9.0c.
Важно! Игровой ник обязательно не должен содержать русских букв иначе игра выдаст ошибку в самом меню.


v1.0.67:
FIX
• Fixed the visual bug reported by community about Colonize gaz giant technology invisible with tolerant trait.
v1.0.65:
CHANGES AND ADDITIONS
• Add-On introduction and illustration.
• Victory warnings alert messages.
• Improved blockade effects: now activated on guard and invasion only.
• New scrapping button for unnecessary improvements on the Empire view.
• Tax rate tooltip in the Empire view.
• Reworked game speed effects:
+ Outpost are converted into colony in 15 turns (fast), 30 turns (normal), 45 turns (slow).
+ Ownership progresses 2x faster in fast and 2x slower in slow.
+ Bushido, revenge and other traits linked to a turn limit are now bind to the game speed.
+ Locus point limit is now affected by the game speed.
+ Invasion progress is multiplied by 2 in fast and divided by 2 in slow.
+ Max Invasion Limit is now 50% in fast and 12% in slow.
FREE WEEKEND REWARDS
• 4 new heroes with their own biography and illustration.
• Pirate.
• Deuyivan.
• Automaton.
• Virtual Endless.
• 1 new Technology.
• Gas Giant Transformation.
• 2 new Buildings.
• Deep Space Facility (G2G).
• High Energy Array.
• 3 new Planet Anomalies.
• Hostile Dust.
• Endless Trouble.
• Humeris Insidentes.
• 4 new random events including stackable/escalating game events.
• Mad Scientist (G2G).
• New Religion (G2G).
• Sleeping War machines (G2G).
• Endless Facility.
• 6 new Exploration Rewards.
• Pool of heroes is refreshed (G2G) reset or replaced.
• Unveil surrounding systems.
• Boost industry or approval (4 rewards).
AI IMPROVEMENTS
• Option to allow AI governors to auto-scrap buildings.
• Enhanced hero management.
• Better affinity and faction traits management.
FIXES
• Fixed an issue with hero commander class skill tree that could lead to misunderstanding.
• Fixed an issue with hero pilot class skill tree that could lead to misunderstanding.
• Changed influence calculation to fix the bad value of the income applied during the first turn.
v1.0.61:
FIXES
• Fixed an issue where the list of available heroes could be empty at the beginning of a game (after creating games many times without restarting Endless space)
• Fixed a potential desynch occuring when a player just destroyed a pirate fleet which was blockading a system.
v1.0.60:
CHANGES AND ADDITIONS
• The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one.
• Add notifications when:
- A cease fire has been finished;
- A contract has been canceled because of a lack of resource or dust;
- Boost the weight on Gravitation Manipulation because the AI never researched it, or too late;
- Changed how AI chose battlecards;
- Changed title in battle report to lower misunderstanding on damage calculation;
- Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor;
- Added a speed factor for the hero arrival (25, 50, 75) and the colony conversion (15, 30, 45);
• Changed defense depending on influence zone:
- neutral: 30 per population -> 10 per population;
- under enemy: 24 per population -> 5 per population;
• Locust point are now progressing depending on the game speed:
- Slow: x0.5;
- Normal: x1;
- Fast: x2.
FOCUS ON MULTIPLAYER FIXES
• Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero.
• Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow).
• Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync.
• Fixed a bug in the construction queue (multiple unique planetary improvements of the same category).
• Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync.
• Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier.
• Revamped game states to improve the synchronisation between players.
• Improve simulation calculations sorting to avoid desync when joining on the fly.
• Fixed a game state sync condition that caused the game to freeze under certain circumstances.
• Fixed a copy/paste mistake in fleet merging.
• Added a Hero ID sort in case of Hero Level equality in fleet merging.
• Fixed conversion issues.
• Fixed updating data simulation.
• Fixed initialisation of influence zones of home systems.
• Fixed latency issues.
• Fixed GUI that temporary duplicates/instantiates objects.
• Fixed game speed management with game events.
• Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly.
• Fixed a desync which occured when leaving the session after hiring all available academy heroes.
• Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender.
OTHER FIXES
• Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example).
• Contracts with a cease fire weren't destroyed after the cease fire end.
• Some overlapping and debug texts have been corrected.
• Updated description of Legendary Heroes/Micromanagers faction traits according to effect.
• Corrected a Path bug on Unique Sower Improvement.
• Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions.
• Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event.
• Systems with an AI attributed to them will have an empty queue.
• Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet.
• Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn.
v1.0.46:
-CHANGES AND ADDITIONS-
• Added some italian localization texts.
• Changed the effect of the Temple of the First Principle to be "+10 def per pop on system".
• Small balance of AI in construction of some buildings.
-FIXES-
• Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat.
• Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly.
• Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly.
• Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert.
• Fixed some text issues.
v1.0.45:
CHANGES AND ADDITIONS
• New balance of Factions traits (first pass).
• Added abilities tree pictures for each hero class in "inspect" panel.
• Added Steam cloud management system for saves.
• New game introduction panel.
• Added a new hero from minor faction.
• Added a new natural Wonder with associated FX on planet.
• Some additional texts translated in RUS/POL/ITA/GER.
STEAM ACHIEVEMENTS
Added new Steam achievements including [G2G] Votes:
• Marco Polo with Tentacles / Have a Trade Route with every other system in the galaxy [Nosferatiel]
• Alien and Eve / Colonize a Garden of Eden [groovytadpole]
• Cake² / Clone Galdos AI [Adder]
• There's no Place like Home / Terraform a planet to your home planet type [EvilTactician]
• There can only be One / Be the only remaining empire in a game with 8 starting empires [Monthar]
• Cultural Assimilation / Envelop another empire's system in your Influence Area [FreeMarket]
EVENTS
• Added exploration events flag option to remove the visual feedback in the galaxy view.
• Removed exploration and random events making spawn pirates when the "no pirates" options is enabled.
BATTLES
• New pre-battle cards selection system with adapted GUI and report panel [G2G vote]
• AI can use retreat cards now (not allowed to pirates however).
• New weight-balance of battle cards for AI use.
• Added a new option in game options to enable or not the manual battles.
MULTIPLAYER
Players (including host) now forward orders to themselves instead of treating these locally.
Fixed wrong construction gets canceled/bought out leading to desync.
Fixed construction UID mismatch leading to desync.
Fixed fleet's orbit assert.
Fixed an issue where AI tries to buy out infinite improvements.
Fixed loading issue to MP session when pressing cancel after "Connecting to server" message appeared.
Fixed an issue when a client quits a session in progress then he will not be able to rejoin from the server list, since the session will no longer be displayed.
FIXES
• Fixed an issue where Dust miser and co-opetition corporate hero abilities effects were mixed-up.
• Fixed an issue where debug could be noticed on the battle notification.
• Fixed an issue where the selfish dust bonus of the dust rain event was not displayed in the dust income summary tooltip.
• Fixed an issue where the effects from exploration and random events were not properly applied after reloading a save.
• Fixed some issues of GUI and localization.
v1.0.38:
CHANGES AND ADDITIONS
• The galaxy generation seed is displayed with the pause menu.
• Added a sentry mode to the available fleet actions.
• Added an auto-cycle button to enable the review of all fleets without orders.
• The battle timer (when choosing a participating mode: auto/manual) is now a game option. By default, the battle timer is disabled for a single player session, and it is enabled for a multiplayer session. [G2G vote]
• Added a new state for the "end turn button" that notifies the player he has pending encounters.
• Refactored the heroes' ability trees.
• If a system improvement will never be relevant for a system, hide it from the improvement picklist (credits: by grubnik)
• Added a victory/defeat picture and extra information to the 'Continue' panel.
• Added a ‘Game Introduction’ option in game options (to introduce the new content of an add-on).
• Updated the tutorial with the new features.
• Added 5 new musics.
INTERACTIVE RANDOM EVENTS [G2G vote]
• The pre 1.0.30 events are compatible
• Added new event effects
• Added interactive random events
• Added a new panel to the Empire Factors panel, which summarizes all the effects of the current random events
• Added an advanced game option to activate/deactivate the random events generation
• Added descriptions and pictures to the new random events.
EXPLORATION EVENTS [G2G vote]
• Added exploration rewards: small random bonuses for the first player to explore a system.
• Some exploration events are now interactive.
• Added a GUI feedback in the galaxy view to identify systems with an exploration reward. The Amoeba players have a slightly different feedback.
• The effects of the exploration events are now displayed in the Empire Factors panel.
WONDERS [G2G vote]
• Added natural and endless wonders. The endless wonders can be restored.
• Lowered number of wonders depending on the different size.
• Added GFX for natural and endless wonders.
• Added a GUI feedback in the galaxy view to identify explored systems with a wonder.
AMBIENCE - GALAXY MAP [G2G vote]
Added more life to the galaxy with the random addition of comets, black holes, pulsars, ...
DIPLOMACY
• Removed the waiting period for the cold war status.
• Added diplomatic answers when the player trades with an AI and when an AI is offering a proposal.
• With the previous diplomatic behavior we could have deadlock involving a permanent cold war state between all the factions.
HEROES
• Added a new Pilgrim hero.
• Added 4 heroes of new factions (Sheredyn and minor factions).
MULTIPLAYER
• Set the Steam regional parameter to ‘Worldwide’ for the multiplayer sessions.
• The game disconnections related to the Steam servers should be less frequent.
• All the multiplayer sessions of a given version are now displayed. You can join a game only if you have the same files/mod as the session's host.
AI
• Removed growth and fleet upkeep bonus for the AI.
• AI for newbie is less aggressive and less militarized.
• Lowered normal Pirates difficulty.
• During a deal, the AI values a resource depending on the number he already owns.
BALANCING
• Reduced the science trade route multiplier from 2 to 0.5.
FIXES
• Fixed the way AI manages its ship's production so it doesn't fall into bankruptcy anymore.
• Fixed a potential desync in MP when unlocking a technology by a random event.
• Fixed an issue where the random events frequency is not tied to the game speed.
• Fixed an issue where entering planet view after scraping a population improvement causes an assert.
• Fixed an issue where desert planet does not display all life simulation effects.
• Fixed an issue where life simulation effects are not properly displayed on high population planets.
• Fixed an issue where the ships created by events don't have the good amount of HP.
• Fixed an issue where an assert occurred for a same random event for two empires.
• Fixed an issue with the anomaly reduction of the hell gourds.
• Fixed an issue where an exploration event causes a desync in a multiplayer session.
• Fixed an issue where the constructibles were overridden by the modding.
• Fixed an issue where the warning events "no current technology" & "bankrupt next turn" made the battle notifications disappear.
• Fixed an issue where the wrong ship design was queued after an advanced defender exploration event was encountered.
• Fixed an issue where the advanced defender exploration event used the designs based on affinity.
• Fixed some issues of GUI and localization.
v1.0.29:
CHANGES AND ADDITIONS
• Changed the balancing of the AI difficulty:
• -50% damage & -40% defense in newbie for the AI
• -25% damage & -20% defense in easy for the AI
• Added Optimistic 1 to Sowers
• Allowed a deficit from the beginning to have a more flexible tax rate management for the AI players.
• Added a waiting period for a change of diplomatic status:
• Game speed: Normal
• - Cold War: you will have to wait 10 turns to change this diplomatic status
• - War: 15 turns
• - Peace: 10 turns
• - Alliance: 15 turns
• Game speed: Slow
• => these durations x2
• Game speed: Fast
• => these durations x0.5
• Added Italian and Russian languages.
• Repacked the data for the PC version.
FIXES
• Fixed an issue where the game would hang when loading a game where the AI has no more ships and needs to balance its defense.
• Fixed an issue where a desync could appear when unlocking technologies by a random event.
• Fixed an issue where the game could crash after scraping a population improvement (via the bankruptcy process).
• Fixed an issue where the Wonder Building is never built by the AI.
• Fixed an issue with the Dust icon of the control banner.
• Fixed an issue where the effects of “Intensive Cultivation Logistics” and “Careful Sweeping” were inaccurate.
• Fixed several GUI issues.
• Fixed several localization issues.
v1.0.27:
CHANGES AND ADDITIONS
• Added a backward compatibility system for the pre 1.0.25 save files.
v1.0.26:
FIXES
• Fixed an issue where some save files created after 1.0.25 could not be loaded (the user being sent back to the menu).
v1.0.25:
CHANGES AND ADDITIONS
• Separated the visual affinity from the gameplay affinity. [G2G vote]
• For instance, you can now customize your own faction with the gameplay of the Cravers and the art of the Amoeba.
• Added the "System Population Balancing" in the Galaxy's advanced options. Ranges from "Random" to "Perfect". For "Perfect", constellations with homeworlds now possess the same number of systems (with a maximum difference of 1 system).
• Added a panel for the Empire wide factors in the Empire view.
• Added a disclaimer when entering the Mods section for the first time.
• Changed the faction colors to differentiate the shades of green.
• Added Polish language.
• Added the possibility to load custom 3D models and textures for planet and ship modding.
• Changed the compatibility system of the save files.
• Added the soundtrack directory for Mac users in ~/Library/Application Support/Steam/ SteamApps/ common/Endless Space/
AUTOMATONS [G2G vote]
• Added the Automatons faction with a specific gameplay affinity and properties for specific buildings, according to Panzer, the winner of the faction contest.
• Automatons Affinity:
1. At the end of the turn, if there is an overproduction, it's stacked instead of being reported.
2. At the beginning of a turn, an interest is applied to the stacked industry, allowing it to increase a bit.
3. The stacked industry is capped at 5 * system's industry.
4. If the overproduction cannot be stacked, it's conserved for the next turn like the current mechanism.
5. When the automatons build improvements & ships, the industry is used in the following order:
a. system's industry
b. overproduction
c. stacked industry
6. When a system from the Automatons is invaded, the stacked industry is destroyed, reset to 0 even if the invader is an Automaton.
• Added Automatons unique tech icons.
• Added a gauge bar for the stacked industry of each system in the Empire view.
• Added the stacked industry value on tooltip of each system in the Galaxy view.
• Placed the Automatons' overproduction stack in the Development bar (in System view).
• Added the Automatons' portrait, diplomacy hologram and loading screen. Automatons will use Cravers' ships 3D models.
TRADE ROUTES [G2G vote]
• Added a trade routes summary panel in the Empire view.
• Added the possibility to directly click on a trade route's origin system in the trade routes panel, to enter this system's view.
• Added a trade routes panel link on the System view.
• Added several tooltips for the trade routes panel.
AI
• Added several AIPrerequisites from the community mod (by Ail, Grubsnik and Davea), globally improving AI when building star system improvements.
• Improved the tax rate management for the AI.
• Improved the formula that computes the response given by an AI to an alliance request.
• Changed the formula for trading a technology with the AI. Before, the price was related to the most wanted technology, now, it is related to the most expensive technology available.
HEROES & ACADEMY
• Added arrows to switch from a hero to another in the Inspection view.
• Added arrows to switch from a hero to another in the Academy.
• When recruiting a hero, he is now automatically selected in the active tab.
• Added an "Accept" button when assigning new abilities to a hero and the possibility to click on a selected ability to remove it before validating the final choice.
• Added empty slots to show how many heroes can still be recruited in the Academy.
• Added a tooltip to heroes' attributes to show what effect they have.
• Added a visual hero identifier in the Academy, to determine if a hero is in a system, a fleet or unassigned.
ALLIANCE & DIPLOMACY [G2G vote]
• Updated the alliance management system.
• When offering a treaty with someone outside of an alliance, a request is sent to allies. They can now either:
1. Accept the treaty
2. Decide to leave the alliance.
• Added a tendency panel for diplomatic negotiations. Shows how an ally AI will likely respond to a treaty you offer to someone outside the alliance. Human players will always respond "Undecided".
BALANCING
• Changed the upkeep formula (cost 1 per CP --> cost 0.4*CP max per CP).
• Reduced the deflectors' evolution in stats, they were too efficient in late game: (3,5,8,11,14,20,25,30,36,45 => 2,4,7,10,13,17,22,27,33,39)
• Increased the hulls' HP to increase the probability to reach the melee phase: (small:300, medium:600,large:1200 => small:450, medium:1200, large:3000)
• Increased the cost of tonnage and repair modules' industry cost as well as modules related to strategic resources (to reward abundance).
• Reduced the Hissho's Bushido (20% on FIDS => 15% on FID).
• Increased the length of the Bushido but without the reset after an invasion (15 turns WITH reset => 45 turns WITHOUT reset after an invasion).
• Changed the Revenge trait's condition of activation (activated whenever a lost system was re-invaded by the player => will only activate during invasion if the lost system was previously owned at 100%).
• Changed the length of the different Cooperation Agreement steps (0/15/30 => 0/10/15).
• Reduced the AI bonus on weapons, defense and buyout to balance the difficulty. AI has been heavily improved and therefore needs less powerful bonuses.
• Balanced armor and repair module regarding the new HP's of the ships.
IMPORTANT FIXES
• Fixed an issue where trying to display the “end of auto explore” alert message after destroying the corresponding fleet provoked a NullReferenceException.
• Fixed an issue where displaying the trade routes panel without trade routes provoked a NullReferenceException.
• Fixed an issue where global random events were not synchronized for all players.
• Fixed an issue where the AI was using obsolete ship template designs.
• Fixed an issue where the AI didn't use tonnage modules, resulting in partially empty ships.
• Fixed an issue where the number of turns, before a peace treaty was made available, was not saved. The peace treaty was then automatically available after loading a game.
• Fixed an issue where the interception module still intercepted attacks even when the defense module had 0 in interception.
• Fixed an issue where the game would hang when loading a game without available ship designs.
OTHER FIXES
• Fixed an issue where Pilgrims' fleet errant wasn't concerned by faction traits that improve ships HP.
• Fixed an issue where the scroll bar would overlap with the resources in the diplomatic negotiations screen.
• Fixed application of approval bonus on improvement using percent.
• Fixed an issue where loading a saved game could remove contracts for many empires.
• Fixed an issue where creating an alliance did not spread the cease fire status across the allied factions.
• Fixed an issue where the beginning of a cease fire wasn't synchronized for all allies.
• Fixed an issue where infinite improvements in the queue could prevent using over production stacking.
• Fixed an issue where after invading a system with infinite improvement buildings, the modifier stayed active until the end of the game.
• Fixed an issue where diplomatic status resolution wasn't correctly done in an alliance vs alliance situation.
• Fixed an issue where the worst diplomatic status wasn't correctly spread when one of the 2 allies didn't know the third empire.
• Fixed an issue where the AI lost use of some of its fleets, leaving them unattended in a system.
• Fixed an issue with the AI parameters (for instance, the result of 3/2 was counted as 1,500 instead of 1.5).
• Fixed an issue related to the Sower's personnality.
• Fixed an issue which caused the AI building nothing in a system.
• Fixed an issue which forbade the AI to build food improvement when its food surplus was negative.
• Fixed several GUI issues.
• Fixed several localization issues.
• Fixed several text issues.
v1.0.19:
FIXES
• Fixed an issue where random events were missing.
v1.0.18:
FIXES
• Fixed an issue where the galaxy generation for a new game was significantly slower.
v1.0.17:
CHANGES AND ADDITIONS
• Removed all references to System.Drawing.dll. Mac users no longer have to install Mono 2.11.3.
FIXES
• Fixed an issue where the path of the auto save files was incorrect on the Mac version.
v1.0.16:
CHANGES AND ADDITIONS
• Added the possibility to add custom textures for modding (for custom faction portraits, custom hero portraits, custom tech icons…).
• Changed the way a planet is chosen when increasing pop, it is now based on the best FIDS and the best growth.
• Added a tooltip for the research income in the empire view.
• Added a resources info panel in the negotiation screen.
• Endless Space release on MAC (see above).
IMPORTANT FIXES
• Fixed an issue where trading caused an assert forcing an exit to desktop.
• Fixed an issue where read only mod files loading failed for readonly.
OTHER FIXES
• Fixed an issue where the “worst status” rule, when creating an Alliance or when inviting a faction, was not enforced. Each faction kept its old status towards factions outside of the Alliance.
• Fixed an issue where the encounter report stayed visible at the end of a manual battle and was impossible to remove.
• Fixed an issue where cease fire was still active after a faction had died, allowing to trade resources with it.
v1.0.14:
CHANGES AND ADDITIONS
• Added a new information panel in Battle Mode displaying individual ships with a health bar and their statistics.
• The AI can now retrofit its fleets (no more fleet spamming).
• Added the 'Auto-Explore' fleet action.
• Ships can now retreat through wormholes.
• Added the current effects of cooperation agreements in their tooltip, in the diplomatic screen.
INVASION
• Added a visual effect on the invasion circle to show how much a player invading a system will gain at the next turn.
• Added an invasion status tooltip in offense & defense, as well as an invasion icon next to the system’s name with the number of turns.
• Changed the condition for starting an invasion (MP>=2.5*Defense -> MP>=Defense).
• Changed the invasion formula (Loss=MP / Defense -> Loss = minLoss+MP /Defense).
MODDING
• Added a modding screen to load a custom mod.
• Added the loaded mod’s name under the game’s version number on the title screen.
• All XML files now read from directory Endless Spacemoddingyourmod (you can directly launch one with "+mod yourmod" in the Steam command line).
• Created a Modding Tutorial available in the Modding forum: http://forums.amplitude-studios.com/showthread.php?...s-for-Modding-ES
• Created two example mods that can be downloaded in the Modding forum: http://forums.amplitude-studios.com/showthread.php?...-amp-Example-mod
BALANCING & TRAITS
• Changed antimissile and missile evasion values to match other weapons' values when it comes to percent bonuses (hero, ship level…).
• Missiles will now gain evasion % against anti-missiles through Hero offense and Ship leveling.
• Increased the defense effects of the hero abilities and faction traits.
• Decreased both laser and shield efficiencies. Lasers have more chances to hit than other weapons but deal less damage, and shields are more efficient against Lasers than other Defense types against their own Weapon type.
• Added an Economy faction trait which changes initial dust for 1 or 2 points, called “Dust Archeology” (negative effect is “Dust Starved”).
• Changed some faction trait costs.
• Changed the values of the 'Sloppy Sawbones' faction trait (+25% / +50% => +50% / +100%).
• Removed the ‘Isolationists’ faction trait.
• Improved the customization point number for the Pilgrims affinity (60 => 65).
• Reduced the effects of the 'Civil Engineer' hero ability (+25 ind => +15 ind).
• Increased the defense effects of the hero abilities and faction traits.
OTHER
• Shift+Click in the Tech tree allows you to deselect a tech (and the ones that depend on it).
• Right clicking in the lobby, while being the host, prompts a warning message to avoid inadvertently quitting the session and losing all parameters.
• Added several hero portraits.
• Added the Sheredyn loading screen and the hologram in the Diplomacy view (Emperor Edition).
• The science gained per turn is now displayed in the Empire View.
• Added a “diplomatic” status for dead factions.
IMPORTANT FIXES
• Fixed an issue where an empire was not eliminated after losing all its systems.
• Fixed an issue where game event duration was not modified by game speed.
• Fixed an issue where the user could create Amoeba, Pilgrims, Sowers, and Empire affiliated factions worth 65 points.
• Fixed an issue where the defeat announcement, when continuing a game after a defeat, would pop up several times.
OTHER FIXES
• Fixed an issue where an assert message was received when ending the turn, caused by the auto explore feature.
• Fixed an issue where the “Camouflage” battle card’s sound could be heard several times per round.
• Fixed an issue where the alliance indicator didn’t disappear after the empire’s death.
• Fixed an issue where the resource tooltips continued to inform the player that he possessed a certain resource, even if he no longer had access to it.
• Fixed an issue where the resource terms showed the opposing empires’ tooltip on mouse-over.
• Fixed an issue where removing a negative trait to create a Sophon custom faction removed points from the total.
• Fixed an issue where intercept no longer worked after applying a change to a fleet (like a merge).
• Fixed an issue where the resource tooltips did not acknowledge the reception of a new resource through trade, therefore displaying that this resource had to be researched in order to use a certain tech.
• Fixed an issue where a player could not request more resources than the value requested on the first trade.
• Fixed an issue where the Adaptive Industrial Systems improvement could cause negative food values.
• Fixed an issue where it was still possible to combine Black Thumbs and the Sowers Affinity via a specific manipulation.
• Fixed an issue where custom factions with 'Eternal War' see the Alliance tech unlock.
• Fixed an issue where custom factions with 'Cravers Affinity' but without 'Eternal War' are not able to make alliances.
• Fixed an issue where the Revenge trait could be cumulated after consistenly losing a system to an invader.
• Fixed an issue where an assert message was received while blockading a majority of an empire’s systems.
• Fixed sound issues.
• Fixed several localization issues.
• Fixed several text issues.
v1.0.9:
CHANGES AND ADDITIONS
• Added the G2G vote results concerning the "Anti-Expansionist" Horatio faction trait.
FIXES
• Fixed an issue where the ship design information will only display the first module of each class.
• Fixed an issue where the random event duration doesn't depend on the game speed.
v1.0.5:
CHANGES AND ADDITIONS
• Memory optimization.
• Added collisions to graphic FX to stop them from going through ships.
• Improved graphic FX for the 'Gravity Well' Battle Action.
• Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.
• Diplomatic balancing (harder mainly for Serious & Endless modes).
FIXES
• Fixed an issue where negative effects on the AI’s diplomatic attitude were inversed, counter-balancing other parts of that AI.
• Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.
• Fixed an issue where “Random faction” was displayed instead of the faction’s actual name on an invasion notification.
• Fixed an issue where the galaxy would sometimes not be visible when starting a new game.
• Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.
• Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.
• Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.
• Fixed an issue where the title remained stuck on end turn actions after a manual combat.
• Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.
• Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.
• Fixed several text issues.
• Fixed several localized text issues.

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…



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Комментарии игроков (21 шт.)

От: Slimer91 [8|9] | Дата 2016-01-10 02:32:10

Репутация
8

Zyklon сказал:

Почему у меня из кораблей доступны только скаут, защитник и колонизатор? По технологиям уже линкоры и дредноуты должны открыться


скорее всего нашел)) но все ровно. нужно открыть окно как на 4 скрине и справа внизу кнопочка создать
От: Elektra [2918|24] | Дата 2015-09-30 10:35:06

Группа: Редактор
Репутация
2918
Добавлена ссылка на ex-load!
От: Zyklon [27|25] | Дата 2015-03-12 18:53:46

Репутация
27
Ну да, та же самая цивилизация только в космосе

Zyklon думал несколько часов и добавил:

Почему у меня из кораблей доступны только скаут, защитник и колонизатор? По технологиям уже линкоры и дредноуты должны открыться
От: dienderman [1|10] | Дата 2014-10-13 13:27:47

Репутация
1
Хах) мне одному кажется, что на последнем скрине справа андроид?
От: Nakriollag [13|1] | Дата 2014-09-30 13:24:13

Репутация
13
Суть игры не в боевой системе, поэтому её сильно и не проработали.
От: ZOXIN [8|7] | Дата 2014-07-22 22:36:11

Репутация
8
Вселенная игры продумана довольно хорошо. Создание своей расы с особыми фичами может занять на пару часиков. Описание технологий, экономическая составляющая очень даже занимательны. Дизайн и постройка кораблей типичны для стратегий. РПГ составляющая с героями и прокачкой тоже присутствует.
Боевая система на основе карточек? - чем черт не шутит, непрямое управление появляется во все большем количестве стратегий. Музыка не запомнилась, но вполне уместная. Дипломатия? - нет не слышал. Тоесть в игре она есть, но пока вы разовьете ее до приличного уровня вас уже обгонят в военной, экономической и исследовательской сферах.
Что не понравилось так это Серость. Да я люблю краски. Да мне больше подошла бы SotS или Sins of a Solar Empire. Что я имею ввиду: карта галактики есть, планеты и корабли прорисованы на твердую четверочку, и собственно ВСЕ. Вот и все на что вы смотрите 90% времени. Не проще ли взглянуть в телескоп, или поискать в google maps карты звездного неба?

ZOXIN подумал несколько минут и добавил:

И не говорите что бои захватывающие - одинаковые модельки для "пулеметных очередей" и ГАУССОВЫХ ИЗМЕЛЬЧИТЕЛЕЙ 80 уровня, простейших ракет и антиматериальных УБЕР-ТОРПЕД, световых лазеров и ЛУЧЕЙ СМЕРТИ совсем отбивает охоту смотреть на них. Еще больше разочаровало: Вы построили Суперсистему Планетарной Защиты, включающую базы на астероидах, боевые спутники и шагающих боевых роботов (Тау с их Нан Йаной нервно курят в сторонке). И? Где я могу посмотреть на всю эту прелесть? Предлагаете включать воображение? Да с тем же успехом я бы пошел и почитал фантастику.

ZOXIN полчасика подумал и добавил:

ИТОГО: в игре есть много плюсов и минусов. Пройти ее раз стоит всем любителям жанра. Два раза - поклонникам. Три фанатам. А потом... а потом начинает немного поднадоедать. Причем так немного что хочется снести ее с диска вместе с инсталлером. Кстати разработчики немного разнообразили боевую систему в Disharmony (видимо прислушались к игрокам), но ничего суперинтересного там по прежнему нет. Мой вердикт 9/10 (я еще молод <s>наивен</s> и верю что ее допилят до приличного вида если не патчем то версией 2.0)
От: Hokurey [1|4] | Дата 2013-11-30 00:08:00

Репутация
1
Цивилизация в глобальном космосе , со своими плюсами и минусами.
От: pugal0 [75|38] | Дата 2013-05-11 18:08:00

Репутация
75
Возможно спешу с выводами и после старта игра раскрывается, но я дважды только начав, быстро выходил. Красиво, стильно но не интересно. Геймплей - одно только развитие и экспансия, без изюминки, если не считать таковой карточный бой, который мне совершенно не понравился. К тому же там нельзя поставить паузу, чтобы почитать описания и разобраться в нем. Шрифт повсюду мелковат, тонкий светлый на темном фоне, без возможности изменения + начитан о нечестном ИИ и неэффективных дипломатической и экономической составляющих, оставляющих вам только военный вариант развития. Интерфейс красив, но мне не показался удобным и понятным. Прилично цифровых показателей у игровых единиц (будь то человек/технология/планета или еще что), но чтобы ими пользоваться с умом, пришлось бы постоянно высчитывать полюсы того или иного шага, а когда же тогда играть и получать удовольствие от стратегического планирования, а не экономического?

pugal0 подумал несколько секунд и добавил:

Из всякой сопроводительной информации (вступление, ролики, обучение, сюжет, кампания) есть только обучающие подсказки во время игры, но всё равно порой простые вещи вызывали вопрос "как сделать?" Даже как любитель пошаговых стратегий могу посоветовать присмотреться к другими играм, если ищите во что бы поиграть и не уверены, что Endless Space - именно то, что вам нужно... Извини, Electra :)

pugal0 полчасика подумал и добавил:

Elektra, конечно же. Извини теперь за ошибку в нике :)
Хотя допускаю, что тем, кто готов будет погрузится в игру и разобраться в её тонкостях (а их тут много, судя по всему), она понравится, а не как я, поверхностно, раcсчитывая что игра с первого запуска сама тебя захватит и не отпустит пока не сыграешь n-ное кол-во часов, как это иногда бывает :)
От: antis [1|4] | Дата 2013-03-06 21:58:33

Репутация
1
блин, игра прикольная) но почему то у меня не получается в бой вступить, куда там жать то надо?

antis думал несколько часов и добавил:

а не все норм) нашел косяк) просто ник был на руссом:)
От: Ra-Said [22|19] | Дата 2013-01-13 07:45:38

Репутация
22
Окей, наконец, удосужился сыграть в сие творение, и могу сказать, что оно... очень даже неплохо! Напоминает (как и любая 4-E TBS, впрочем) Цивилизацию (в частности Galactic Civilizations 2), но здесь есть и свои "уникальные" плюшки. Например, весьма симпотично выглядят бои ("выглядят" - лишь декоративный характер). Управлять достаточно просто и удобно, однако же нет моих любимых графиков в статистике империи... Но это мелочи. Вышло очень даже достойно, просто и понятно. Непохожие расы, любопытная дипломатия, классическая система боя (камень-ножницы-бумага). Я поставлю десяточку.
От: Elektra [2918|24] | Дата 2012-12-24 10:23:15

Группа: Редактор
Репутация
2918
Admiral Edition и Emperor Special Edition
От: karantin61 [2|157] | Дата 2012-12-23 15:53:31

Репутация
2
Информация по DLC есть?
От: Elektra [2918|24] | Дата 2012-12-21 11:31:31

Группа: Редактор
Репутация
2918
Вы установили весь софт, который шел вместе с игрой?
От: _Ghost_ [5|8] | Дата 2012-12-21 11:14:40

Репутация
5
Почему у меня не запускается игра? Система: Windows 7 Max, intel core i3 CPU, 2.53 GHz, ОЗУ 4,00 GB, 64-разрядная система, оценка: 5,5
От: Ra-Said [22|19] | Дата 2012-06-08 11:57:05

Репутация
22
Я о названии "древней цивилизации" - она называются Endless, т.е. Бесконечные. При чём, не Вечные или Бессмертные, а именно Бесконечные! Это как... огромные ленточные черви, тянущиеся через всю Галактику, и выходящие за её пределы - они же бесконечные!
С название *игры* всё в порядке.
От: Yoji [17|0] | Дата 2012-06-08 00:43:32

Репутация
17
> Почему такое странное название - вопрос к разработчикам.

Endless space - Бесконечный космос. Что не так?
От: James [23|74] | Дата 2012-06-07 13:23:19

Репутация
23
Отлично. Обязательно нужно попробовать эту игру на зуб.)
От: Elektra [2918|24] | Дата 2012-06-07 11:53:06

Группа: Редактор
Репутация
2918
Пишут, что летом, по неподтвержденным что в июле.
От: James [23|74] | Дата 2012-06-07 11:47:51

Репутация
23
Выглядит многообещающе.А когда примерно выход полной версии?
От: Ra-Said [22|19] | Дата 2012-06-07 10:33:13

Репутация
22
...Endless - "Вечные"...
"Бесконечные"*
Именно так, потому что морфема -less обозначает отсутствие чего-л., например: faceless - безлицый, headless - обезглавленный, timeless - безвременный, etc. Таким образом, endless - бесконечные или нескончаемые.
В этом случае для слова "вечный" более подходящее английское слово - это eternal, ageless или dateless.
Почему такое странное название - вопрос к разработчикам.
От: Nextovoy [8|3] | Дата 2012-06-07 09:10:19

Репутация
8
Глядя на эту игру невольно хочется сказать - шедевр!

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