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Скачать игру Cities: Skylines. Deluxe Edition v1.6.2f1 + 11 DLC - полная русская версия

Рейтинг: 9.8 (5) | Баллы: 8
Игру добавил Elektra [2619|24] | 2016-12-25 (обновлено) | Стратегии (726) | Просмотров: 11622

Cities: Skylines. Deluxe Edition v1.6.2f1 + 11 DLC

• Название игры / Game name: Cities: Skylines. Deluxe Edition v1.6.2f1 + 11 DLC
• Год выхода / Release date: 2015
• Разработчик / Developer: Colossal Order (3)
• Жанр / Genre: Стратегии (726); Симуляторы (469)
• Язык: Русская версия (2390)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 2.58 Гб.
• Оценка игроков / Game Score: 9.8 из 10
(всего голосов: 5)
• Похожие игры:
- Cities XXL v1.5.0.1
- Cities in Motion / Транспортная империя + 13 DLC
- Cities XL 2012

Cities: Skylines - великолепное продолжение популярных градостроительных симуляторов, обещающее стать лучшей игрой серии. Новая часть представляет из себя песочницу с безграничными возможностями, наконец-то игрок может создать город своей мечты. Ваши фантазии ограничиваются только вашим воображением!

Игра ОБНОВЛЕНА с v1.6.0f4 до v1.6.2f1. Список изменений внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

Небо без границ! Это мир, в котором правила создаете вы. Cities: Skylines предлагает строить города мечты на простирающихся землях с домами до самых небес и крышесносящими архитектурными чудесами. Игра разрабатывается силами Colossal Order и наделена безграничными возможностями песочницы на огромных просторах с новыми путями развития ваших поселений. Cities: Skylines включает политическое воздействие на городскую жизнь: например, отдельные районы по-разному облагаются налогами. Все это, включая возможность модифицировать игру, представляет собой наиболее полную симуляцию градостроения. Вы ограничены только своим воображением, так возьмите брозды правления в свои руки и вперед на покорение неба!

Язык интерфейса: Русский, Английский, Французский, Немецкий, Испанский, Польский, Бразильский (Португальский).
Язык озвучки: Английский.

Особенности игры:
• Городская политика: Набор управленческих рычагов над городом и разделение вектора развития по районам.
• Городские районы: Вы можете на свое усмотрение именовать отдельные части города для разнообразия и самобытности.
• Строительство дорог и городское зонирование.
• Разлочивание зданий и служб.
• Налогообложение: Тонкая настройка городского бюджета и служб, установка цен контрибуции на жилые, коммерческие и промышленные зоны для распределения территорий между наиболее и наименее востребованными зданиями.
• Общественный транспорт: Стройте транспортную сеть в вашем городе с автобусами и железной дорогой (метро).
• Внешние связи: Создайте условия для процветания промышленности и коммерции вместе с новыми клиентами в соседних городах.
• Чудеса: топовый контент, к которому стремятся игроки.
• Гигантские карты: Открывайте новые участки карты для дальнейшего роста ваших городов.
• Симуляция водных потоков: Испытайте новый опыт в построении водной инфраструктуры.
• Отполированная графика и в корне переработанный геймплей.
• Инструментарий для создания модов: Встроенная возможность для поощрения пользовательского творчества.

Список DLC:
• Deluxe Edition pack
• Preorder Pack
• Post Cards
Snowfall
After Dark
Match Day
Art Deco
Stadiums
Natural Disasters
High-Tech Buildings
Relaxation Station

Системные требования:
Операционная система: Windows 7 / 8 / 8.1 | (64-bit)
Процессор: Intel Core 2 Duo / AMD Athlon 64 X2 6400+ | 3.0GHz
Видеокарта: nVIDIA GeForce GTX 260 / ATI Radeon HD 5670 | 512 MB
Оперативная память: 4 Гб
Звуковое устройство: Звуковое устройство, совместимое с DirectX 9.0с
Место на жестком диске: 2 Гб


v1.6.2:
• Chinese localisation added
• Added information about Tank Reservoir stored water in Water infoview
• Added scenario loosing and winning conditions in New Game>Choose Scenario panel
• IBuilding modding interface
• Added missing service enumerations to modding API
• Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
• Fixed: Typo "Distrcits" in In-Game Keymapping Settings options
• Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
• Fixed: Scenario Editor: The word "Severity" isn't localised in any language in the info window for placed Disasters
• Fixed: Garbage accumulation for International Airport and Cargo Hub is high
• Fixed: Map Editor: Ancient Wall description text is placeholder text
• Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
• Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
• Fixed: Some buildings causing asset editor to crash
• Fixed: Sub building heights and angles sometimes saved wrong
• Fixed: Player not being able to place props made with certain templates
• Fixed: An issue causing mods to disappear from content manager
• Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
• Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
• Fixed: Multiple disaster reports generated for single disaster cluster
• Fixed: Localization not refreshed in multiple places when changing languages
• Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
• Fixed: Weather Radar name overflows in KO
• Fixed: Localization is not updating immediately in Asset Editor for all languages
• Fixed: Cut off 'Helicopter Priority' in Milestone panel while playing with DE language
• Fixed: Not updating translation for all policies tooltip text while in district panel
• Fixed: Notification icons are present for sub-buildings in asset editor
• Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
• Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
• Fixed: Player need to click twice on radio panel in order to open it
• Fixed: The after disaster report panel is carried over between saves that both have the same map theme
• Fixed: Player cannot dismiss after disaster report at will
• Fixed: Water front buildings becomes displaced when hit by tsunami
• Fixed: Sub building button disappearing with certain screen aspect ratios
• Fixed: Garbage piling up in multi-part buildings
• Fixed: Lose prompt doesn't mention which losing condition was met
• Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get
• sorted in a strange way inside Goals menu in-game when you use "After each other"
• Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
• Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
• Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
• Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
• Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
• Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
• Fixed: Disaster Risk info view has no Advisor text
• Fixed: Most Natural Disasters keymappings are missing.
• Fixed: Early warning for disasters remains with unchanged text during the disaster
• Fixed: Relocating a Shelter causes issues with the current evacuation route.
• Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
• Fixed: The Chirper birds do not follow the bends in the Chirpynado.
• Fixed: The Tsunami warning message is cut off.
• Fixed: Disaster severity slider could be hard to understand for a new player at first
• Fixed: The Trench Ruins do not get destroyed by disasters.
• Fixed: Asset Editor - Intersections can be placed over each other.
• Fixed: Disaster reports names can go out of bounds
• Fixed: Map Editor: Load Map menu is using the wrong save name
• Fixed: Role and effects of Disaster Response unit was unclear
• Fixed: Newly added City Statistics' timelines are inconsistent with other City Statistics' timelines.
• Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
• Fixed: Some citizens are using evacuation route buses like a regular bus line
v1.6.0:
• 7 disasters
• Tsunami
• Tornado
• Thunderstorm
• Earthquake
• Sinkhole
• Forest fire
• Meteor strike
• Building fire now spreads
• Random disasters in sandbox play
• 5 scenarios
• New services to counteract disasters
• Space Radar
• Weather Radar
• Tsunami Buoy
• Earthquake Sensor
• Firewatch Tower
• Re-building systems for disaster aftermath
• Disaster Response Unit
• Pumping Service
• Large and Small Shelter
• Tank Reservoir
• Helicopters for some existing services and helicopter depots
• Fire Fighting Helicopter Depot
• Medical Helicopter Depot
• Police Helicopter Depot
• Planning escape routes for Shelters
• New Chirps
• 3 new Chirper hats
• 6 new unique buildings and a new monument
• 12 new Steam achievements
• 5 new policies
• Fresh Water Outlet (new Water Service building)
• Free content for all players:
• Scenario editor and ability to share scenarios in the Workshop
• 3 radio stations
• Game engine upgraded to Unity 5.4
• Load/save/new -panels now support sorting asset list by name or modification time
• Extra buildings available also in the European theme
• Paradox Store logo is now Steam logo
• • Imported asset scaling textbox is automatically set to match template mesh size to prevent confusion with very small models
• • Fixed preview camera showing building tiles for vehicles
• • Warnings for badly optimized or very large custom assets added
• • Sub building serialization + sub building tool in asset editor
• • Prop/tree variation serialization + asset editor tool
• • Asset importer prop/tree templates
• • Asset editor props more organized
• • Ambulance and police car siren volumes tweaked
• Fixed: After Dark: Collision: Citizens sometimes walk in mid-air to reach the restaurant pier.
• Fixed: Landscaping: None of the new props are localised in any part of the game
• Fixed: Snowfall: Trees don't have a thumbnail picture in their tooltip on winter themed maps
• Fixed: Snowfall: After the Christmas tree burns down the tree is unscathed.
• Fixed: Snowfall: Tool names partially overlap their corresponding icons
• Fixed: Stadiums: Juventus Stadium and Camp Nou are very brightly lit at night
• Fixed: Stadiums: Football Stadium model doesn't look burned down after having burned down
• Fixed: Stadiums: "Burned Down!" signifier is placed inside the Football Stadium
• Fixed: Stadiums: Football Stadium gets an "already built" icon when it shouldn't
• Fixed: Paradox account: Wrong password error message is ambigious
• Fixed: Paradox account: Missing translation in the Paradox account error message.
• Fixed: Asset Editor: Asset Importer category icons have no tooltips
• Fixed: Asset Editor: An intersection with roads from both expansions could have both badges displayed.
• Fixed: Asset editor: Impossible to import OBJ meshes for new assets
• Fixed: Content Manager - Unsubscribing too many workshop items at once leads to a crash.
• Fixed: Memory errors when over 16gb installed in Linux
• Fixed: The save games in the "Load Game" menu are strangely sorted instead of just sorted by date
• Fixed: Gameplay: Budget sliders create low land value
• Fixed: Park prop assets should have an indicator that they come from a specific DLC or mod
• Fixed: Milestones: Boom Town: Placeholder text displayed when hovering over the tram icon.
• Fixed: Bus: Missing translation for "Modify Line" and "Lines Overview".
• Fixed: Total line count in the public transport details panel is missing localization for other languages than english
• Fixed: Asset Editor: Saving a new asset with some default templates for vehicle assets displays a warning message
v1.5.0:
• Fixed: Assets editor ignores vertex colours when a mesh is imported
• Fixed: Buses can enter and exit bus stations located at highways with sound barriers
• Fixed: Rocks, Trees, and Shrubs can clip through elevated roads and paths when terrain is elevated with Shift Tool
• Fixed: Building a Cargo Hub also add weekly Train expenses
• Fixed: Expansion 1: Text: The default names of the Souvenir Shops have the word "Souvenirs" misspelled.
• Fixed: Text overlap in New Game panel when using Polish language
• Fixed: Text goes out of bounds in Load Game panel in several languages
• Fixed: Road maintenance pickup has misplaced headlights
• Fixed: Placing a Six-Lane Road to the edge of a Train Track cause it to clip through it
• Fixed: Map Editor: Environment props could be sorted in different tabs.
• Fixed: Asset Editor: UI: Map Editor Environment assets could be sorted in a different tab of the Building Asset Importer.
• Fixed: custom water normalmap issue
• Fixed: localization issues
• Fixed: Hovering / floating cars going across map
• Fixed: Changing elevated pedestrian path to ground level near elevated road causes visible path level issue
• Added newly proofread and fixed strings
• Improvement: Added confirmation window when unsubscribing Steam Workshop items from Content Manager
v1.4.0:
• Landscaping tools - Tools to edit terrain heights (Shift, Level, Smooth, Slopes), 3 brush sizes and 3 strengths are available in the option bar.
• Paths - Paths were moved from Decorations to Landscaping Paths
• Trees - Trees were moved from the Props Decorations group to Landscaping Trees
• Rocks - Added rocks objects
• Water Structures - contains Floodwalls, Quays and Canals
• Decoration service renamed to Parks&Plazas
• Parks - The Standard parks
• Plazas - The Plazas style parks
• Others parks - The parks which don't belong in the 2 categories above
• Tourism & Leisure - After Dark DLC only, contains all the park assets from After Dark
• Winter Parks - Snowfall DLC only, contains all the park assets from Snowfall and only shows if you are in a Winter map
• New categories for Unique Buildings
• The Environment panel of the Map editor now contains several terrain props such as ruined/abandoned buildings and rocks.
• The roads, paths, tunnels and tracks now have a new button in the Option panel where you can select snapping and straight or curve type. The button has 3 states and can be used to cycle through 3 preset heights for the elevation step when using page up and page down.
• New steam achievements implemented
• Default maps updated with new environment props
• Dam placement shows terrain topography
• Blurry cliff textures improved
• Fixed: Expansion 2: Text: SPA/FRE/RUS : In-Game: Line color will overlap the Line Name in the Public Transport - Lines detail window.
• Fixed: PDX Accounts creation lacks countries (Montenegro added).
• Fixed: Suggestion: Expansion 2: UI: The Lines Detail panel could be easier to access.
• Fixed: Suggestion: Expansion 2: UI: The total number of transport lines could be added in the Lines Detail panel.
• Fixed: Asset Editor: You can have two rows of Roads buttons at the same time
• Fixed: Main Menu: Tools: Mouse wheel scroll does not work in the "map theme" selection screen. (Fixed also in theme selections.)
• Fixed: Expansion 1: Design: The Prisoners and Cyclists statistics are displayed in the City Statistic even if the After Dark expansion has not been purchased.
• Fixed: Expansion 2: Public Transport Lines can only be sorted in one direction
• Fixed: Expansion: Design: Vehicles coming out of Cargo Hubs have incorrect path causing looping and traffic issues.
• Fixed: Theme Editor: Changing the water normal for a theme does not get saved
• Fixed: Faulty transition when connecting bicycle path to pavement path
• Fixed: Expansion 2: Theme Editor: Grass color offset values doesn't get updated on the map immediately
• Fixed: Expansion 2: It is difficult to understand the impact of Heating on the budget
• Fixed: Expansion 2: Pathfinding: Sometimes, snow plows and road maintenance vehicles do not complete their work shift and disappear.
• Fixed: Expansion 2: "Unsubscribe all" and "disable all" are missing a letter in 1600x900 resolution
• Fixed: Keybinding strings under the Theme Editor tab are unlocalized
• Fixed: Strings regarding themes in New Game and Load Game menus are unlocalized
• Fixed: Text in Asset Editor tab of the Keymapping menu is cut-off in several languages
• Fixed: Several entries in Keymapping Asset Editor are unlocalized
• Fixed: Expansion 2: Snowfall map names in the New Game menu are unlocalized in Korean
• Fixed: Expansion 2: Water & Sewage tooltip in Budget menu does not mention Heating.
• Fixed: "Last updated" text overlaps button in several languages in the Content Manager
• Fixed: The "Included in x styles" text does not get updated when switching language settings
• Fixed: LOC: POL: The "Households" text in a district's Info Panel is overlapping with the Population graph.
• Fixed: LOC: ALL: Map Editor: Import and Export Heightmap not localized.
• Fixed: Expansion 2: Some of the new Snowfall props aren't localised in the Asset Editor
• Fixed: Expansion 1: "2x3_Nightclub01" has wrong sort of names
• Fixed: German language - 'Reset Configuration' button is inconsistent (big letters) with other buttons
• Fixed: Gameplay option "dynamic weather" is translated wrong to German
• Fixed: LOC: FRE/POR/RUS/POL/GER: Text: The warning message when changing resolutions is cut-off.
• Fixed: Several non-winter maps in the New Games panel are not localised in any language except English
• Modding: Added few serializers for some data types to go into CRPs (DepotAI.SpawnPoint, PropInfo.Effect, BuildingInfo.SubInfo, PropInfo.ParkingSpace, PropInfo.SpecialPlace)
• Modding: Improved error handling for mods causing exceptions during the ILoading interface callbacks and consequently disabling other mods
• Modding: Added profiling ability for custom content loading (using the --enabled-dev-ui toggle, Show loading profile and Show custom content)
v1.3.0:
Paid content Snowfall Expansion
• Winter theme added
• 3 winter maps
• 3 new winter parks
• 4 new landmark buildings
• Snow (generated on buildings)
• Snowfall
• Northern lights
• Chirper variations and new chirps
• Winter citizens
• Winter trees
• Winter props
• Cars slow down on snow
• Some twinkle!
• New sounds
• New music
• Winter versions for a few After Dark growables added
• Tram added
• Tram rails, electricity poles and models
• Tram roads and bridges/tunnels
• Tram stops
• Tram depot
• Thumbnails and tooltips
• Added to the public transport Info view
• Added to the economy panel
• Snow plows, that remove the snow from roads, and snow dump
• Heating
• Pipes
• Geothermal Heating Plant
• Boiler Station
• Road maintenance service
• Road maintenance truck and depot
• Road condition affects car speed
• Sauna
• Temperature affects electricity and heat consumption
• 8 new Steam achievements
• 4 new policies
• New loading tips
• New loading images
Free for all players:
• Expanded public transportation UI
• Line detail / visibility icons
• Public transport lines panel (sorting of lines by name, vehicle count, passenger count or number of stops, color and renaming and day/night/daynight lines settings) available from the public transport info view
• Theme editor
• Added information on which custom map theme is used for a map to New game, Load game, New map and Load map panels, including the theme author name
• Warning added when trying to use a map or save that has a missing custom map theme
• New map panel allows custom themes when starting a new map
• Weather
• Rain
• Fog
• Chirper variations
• 5 new Steam achievements
• Thermometer shows current temperature either in Celsius or Fahrenheit
• Trams/taxi in info view now scalable size
• Tunnel entrances have lights
• WORKSHOP PANEL NOW DO ... INSTEAD OF CUTTING TEXT !!!!!
• Background menu image fading based on what DLCs are owned
• Main menu DLC badges
• Building collision height includes props/trees
• Small fixes for numerous buildings
• Terrain cliffs and sand have now higher texel density.
• Terrain cliff and sand textures have been improved and more uniformly tiled relative to different themes.
• Fixed: Expansion 1: "2x2 Pub" gets built in Tourism districts and not Leisure districts
• Fixed: Expansion 1: Design: 1x1_Souvenir Shops are built in Leisure Specilization districts.
• Fixed: Expansion 1: Three assets are in the wrong category in the Asset Editor
• Fixed: Expansion 1: "2x2 Beauty Salon" has wrong sort of names
• Fixed: Expansion 1: Polish text for "User Interface Volume" goes out of bounds
• Fixed: Russian option text in Display Mode scroll list goes out of bounds
• Fixed: SPA/RUS: Options: The Aspect Ratio drop-down menu has cut-off text
• Fixed: Magicka Theme Park is unevenly lit at night
• Fixed: There is no "Normal" style for European maps
• Fixed: Animated parks and unique buildings have flashing people and animals when viewed from the Electricity info view
• Fixed: Elevated roads cannot be upgraded
• Fixed: Some parks can be built under an elevated road, causing collision issues
• Fixed: Solar Power plants description doesn't match the functionality
• Fixed: It's possible to access locked construction menu tabs if loading into a smaller city save game from a large city save game
• Fixed: Some citizens remain in parks indefinitely and sometimes retain their child bodies
• Fixed: Graphics: Most props on the Magicka Theme Park are losing textures while zoomed out
• Fixed: Tourism drops significantly in cities which have reached an attractiveness limit
• Fixed: If too many 1x1 buildings are built close to each other, they, along with nearby buildings, will disappear if the user zooms out the
• view.
• Fixed: An error message appears when attempting to continue a power line by selecting the top-most part of a pylon.
• Fixed: AI: After loading a saved game, multiple vehicles return to their depot.
v1.2.2:
• Zone limit increased 50%
• Building limit increased 50%
• Road segment limit increased 12.5%
• Fixed some issues when loading saves with missing assets.
• Commercial specializations exposed in the Asset Editor for DLC owners
• Fixed an issue where pre-DLC vehicles would fail to load in the Asset Editor
• AfterDark badge added on top of assets thumbnails in the Template selector of the asset editor which uses AfterDark only features
• Content Manager also disable the asset using DLC feature which wont work in the base game and offer a link to the DLC store page
• Fixed Tropical and European cliff textures showing disgusting lines
• After Dark expansion: Text: UI: The mouse over text of the Specializations income is incorrect.
• After Dark expansion: LOC: RUS: Asset Editor: The "Day/Night Control" text is cut off.
• After Dark expansion: Text: Menu: Incorrect mouse over tooltip text for Prisoners and Cyclists in the City Statistics menu.
• Fixed tree lod shadow clipping with tall trees
• Fixed bikes coming out of the plane at airports
• Updated the storage method for Paradox account credentials
• Fixed the day/night control slider label position in Map and Asset editor
v1.2.0:
• Several new landmark buildings
• Prison & attached functionality
• International airport
• New large cargo hub
• Massive bus station
• Taxis, taxi stand & depot
• Bikes and bike paths
• Roads with bike and bus lanes
• Leisure specialization + buildings
• Tourism specialization + buildings
• New beautification (parks and other ploppables)
• New props, vehicles, citizens and more!
v1.1.1c:
Features & New
• Added 30 new buildings (growables)
• Added tunnels for Pedestrian path
• Improved error handling for when a mod does unholy operations
• Added "unsubscribe all" button in the Steam Workshop category in Content Manager
• Fixed De-zoning areas sometimes results in zoned tiles reappearing
• Fixed trains stuck to map borders
• Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!
• New option panel layout
• Auto-save option added for games
• Graphics: visual glitches with pavement on steep slopes fixed
• Fixed polish UI audio volume not fitting the Options panel
• Fixed the keymapping in all languages not fitting to fit on 2 lines
• Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)
• Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration
• Fixed mouse wheel to scroll the build toolbar
• Added shutter sound to snapshots in map editor
• Fixed left and right mouse button references in all languages
• Ability to reset keybindings to default without losing all other settings
• Installing multiple workshop items at once should not freeze the game anymore
• Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) - http://www.skylineswiki.com/Mod_Options_Panel
• Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively
• Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)
• Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips
• Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations
• Asset editor: Removed color variation property from trees since it is not used by the game
• Asset editor: Optimizations on saving/loading custom assets
• Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder
• Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models
• Asset editor: Scaling the model larger no longer makes it vanish from the preview camera
• Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others
• Asset Editor: Railtracks now available in Intersection editor
• Asset Editor: Loading an asset does not reset the previously entered description
• Asset Editor: Level 2 specialized industrial buildings can now be imported and edited
• Design: Now possible to see what all future milestones unlock
• RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.
• Fixed trucks stop and wait outside cargo train station, blocking traffic
• Added population info in the load panel for new save games
• New: European theme added
• New: 72 European buildings in the European theme
• New: Support for corner and adjacent buildings in the European theme
• New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
• New: Tunnels for roads and rail added
• New: Metro tunnels can be built at different levels
• Options: V sync option added
• Options: Invert Y mouse axis added
Editor & Modding
• Launch options: added -noWorkshop to disable Steam workshop
• Asset editor: Increased limit for bridge pillar count
• Asset editor: Hedge added to residential props
• Asset editor: Added custom vehicle importing
• Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
• Asset editor: New editable properties exposed
• Asset editor: Added ability to inherit building unlock milestone from template
• Asset editor: vehicles have a Steam tag "Vehicle"
• Asset editor: Fixed cut off text and missing spaces in the Properties box
• Asset editor: Water Service buildings can now have proper pipe connections
• Asset editor: Custom harbors and cargo harbors are now usable in-game
• Asset editor: Custom airports now get visited by planes, like an actual airport
• Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
• Asset editor: Fixed missing texture for landfills
• Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
• Content manager: Introduced a new layout
• Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
• Map editor: Fixed issue where users could place a water source outside the map area
• Map editor: Fixed free camera hotkey not working
Bugfixes & Misc
• Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
• Fixed several localization issues
• devInfo.txt is no longer needed
• Achievements are now properly localized
• Small contrast changes in some information windows to improve colorblind accessibility
• Fixed issue where some elevated roads became immune to interaction
• Metro and train lines now properly update when changed
• Cruise ships no longer travel over land :’(
• The 2x2 OreCrusher now has a purpose in life
• Ireland is properly represented on the Union Jack
• Cursor no longer disappears when you press Esc whilst rotating the camera
• Adjusted upkeep cost of some roads to the one displayed in their tooltip
• People no longer die when your city is at 0 population
• Fixed an issue where right clicking a button would highlight it incorrectly
• Fixed an issue where free camera mode was not enabled after viewing milestones
• Fixed an issue where changing language in-game would not change language for some menus
• Fixed an issue with mouse button key bindings
• Fixed an issue where the options menu would not be closed properly by hitting the esc key
• Fixed an issue where temporary save files would sometimes be visible
• Fixed an issue where roads would snap to inaccessible sections of hydro dams
• Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
• Trees in terrain heights view should now have the proper colors for their elevation
• Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
• Fixed a minor graphical issue in the content manager
• Fixed some text alignment problems
• Text references to left and right mouse buttons now take left-handed mouse settings into account
• Added confirmation prompt for Reset Unique Buildings

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!




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Комментарии игроков (8 шт.)

От: Wxx [1|44] | Дата 2016-10-24 07:35:59

Репутация
1
Люди, совет: никогда, НИКОГДА не ломайте ГЭС. Затопит нафиг.
От: DIACORP [116|36] | Дата 2016-10-16 14:18:40

Репутация
116

Zinochka сказал:

Самый лучший градостроитель?))


Если сравнивать с другими градостроителями вышедшими с этим в одно время или около того.
От: Zinochka [1|7] | Дата 2016-10-16 13:32:05

Репутация
1
Самый лучший градостроитель?))
От: Frenher [10|27] | Дата 2016-06-21 22:42:39

Репутация
10

MPS сказал:

Я сторонник именно 32-битной системы.


Как можно быть сторонником 32-битной, если ето старьё рассчитано на менее 4гб оперативы... ето всё равно что быть зимой сторонником температуры батареи в 20 градусов.
С момента появления ддр памяти - она стала самым дешёвым компонентом компьютера. Только полнейший дегенерат будет игнорировать возможность использования версии винды с поддержкой нескольких килограмм оперативы.

Игра хорошо оптимизирована, даже в ванильке не было совершенно никаких проблем.
От: MPS [23|5] | Дата 2015-05-19 10:02:18

Репутация
23

pugal0 сказал:

MPS, что ты наделал? У меня 32-битка, и я тешил себя надеждой, что игра не очень интересная и я ничего не теряю. Теперь эти мечты разбиты :)


Дружище, прости меня пожалуйста!
Но сейчас большинство разрабов ленятся оптимизировать игру, после чего в их шедевры могут поиграть отнюдь не все. За это их "Не желание" оптимизировать свои продукты, мы расплачиваемся мощностью своих компьютеров. Я сторонник именно 32-битной системы. Так что тебя, как никто другой, я очень хорошо понимаю.
От: MAHAX [6|5] | Дата 2015-03-18 21:38:47

Репутация
6
Оказывается трубы с отходами могут потопить город...
10 затопленных городов их 10 =)

MAHAX подумал несколько минут и добавил:

Игра шикарна
От: pugal0 [71|38] | Дата 2015-03-16 08:31:44

Репутация
71
MPS, что ты наделал? У меня 32-битка, и я тешил себя надеждой, что игра не очень интересная и я ничего не теряю. Теперь эти мечты разбиты :)
От: MPS [23|5] | Дата 2015-03-16 08:21:05

Репутация
23
Приятно порадовала. Таких игр уже давненько не было. Все детали "больших городов" сюда внесены.Приятная атмосфера, и "фишек", которые способны порадовать градостроителей (Игрока), тут весьма много.
Достоинства в Сравнении с СимСити:
• Реальная генерация и движение трафика, (Легковушка, значит житель едет из дома на работу или на оборот, Если это "скороя" то из воздуха она не берётся, она выезжает из Больницы и едет к дому с пострадавшим и т.д. Соблюдение ПДД и не тупят)
• Графика, весьма не требовательна, оптимизирована.
• Физика. (Тут она реально есть, например если построить "Гидроэлектростанцию", то уровень воды перед ней повысится, а за ней понизится почти до самого дна, распространение сточных вод и выхлопов заводом и т.д)
• Строительство дорог, весьма приятное занятие, не правильно их построить не возможно, т.е машины в любом случае будут пользоваться тем что настроишь)

MPS подумал несколько секунд и добавил:

Недостатки:
• Игра на 64-Битную систему (Графика простая, ДиректХ9, кушает оперативы не больше 3Гб) Не понятно зачем нужно было лишать радости людей с 32-битной системой.
• При больших городах, напрягает постоянно в ручную ликвидировать "Заброшенные здания". (В градостроительном симуляторе, заниматься такой ерундой, совсем не весело)
• Строительство районов вручную (т.е прокладывать дорогу максимально эффективно, каждый раз, тем более в больших городах, тоже не просто, например, если строишь дорогу "Широкополосную" на Стрит\Стрит\Стрит + Авеню\Авеню\Авеню, так же дороги автоматически не соединяются если ты делаешь несколько пересечений за одно строительство. В результате соединяешь от одной к другой дороге)
• Не хватает режима "Планирования" (Т.к деньги там зарабатываются весьма не просто, а дороги хоть и дешевле чем в Москве, но позволить себе тут их перестраивать, весьма дорогое удовольствие.

MPS думал несколько часов и добавил:

Игра принципиально другая, в отличии от СимСити. Объединяет их только то, что они оба "ГрадоСтроительные симуляторы", далее их "сходства" завершаются.
• В СимСити ты выживаешь, выкручиваешься и стараешься не обанкротиться, варьируя на лезвии экономического дефолта выжимая всё, что можно из маленького пяточка карты, которую ты выбрал в начале.
• Cities: Skylines ты наслаждаешься процессом развития, вкладываешь и развиваешься ради интереса, тебя ничего к этому не толкает, только собственный интерес. Карта большая, её можно значительно (во много раз) увеличивать не выходя из режима "города", строить посёлки и тому подобное. Удовольствие доставляет даже наблюдать за грузовиками которые возят твою "добычу". Вообщем считаю эту игру значительно интереснее СимСити, к "Cities: Skylines" разработчики, очевидно подошли весьма скрупулёзно и старательно.

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