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Скачать игру ARK: Survival Evolved v257.23 + 3 DLC - игра на стадии разработки

Рейтинг: 9.8 (8) | Баллы: 20
Игру добавил Elektra [2930|24] | 2017-05-11 (обновлено) | Экшен (FPS, TPS) (1846) | Просмотров: 19393

ARK: Survival Evolved v257.23 + 3 DLC

• Название игры / Game name: ARK: Survival Evolved v257.23 + 3 DLC
• Год выхода / Release date: 2017
• Разработчик / Developer: Инди-игра (51) от Studio Wildcard (1) и Instinct Games (1) и Efecto Studio (1) и Virtual Basement (1)
• Жанр / Genre: Экшен (FPS, TPS) (1846); Ролевые игры (RPG) (717); Симуляторы (590)
• Язык: Русская версия (2592)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 23.12 Гб.
• Оценка игроков / Game Score: 9.8 из 10
(всего голосов: 8)
• Похожие игры:
- Planet Explorers v1.1
- The Forest [Steam Early Access] v0.66
- Better Late Than DEAD v1.0.3
- The Isle v0.0.0.25 [Steam Early Access]

В ARK: Survival Evolved игрок отправится на мистический остров под названием Арк и попробует построить на нем совершенно новую цивилизацию. Сражайтесь с мощными и опасными динозаврами, собирайте ресурсы, выращивайте фрукты и овощи, стройте дома и прочие укрепления. Ваша главная и первостепенная задача — выжить и отвоевать остров у дикой природы, превратив его в свой собственный дом.

Игра ОБНОВЛЕНА c v252.2 до v257.23. Changelog.

Вы можете скрыть всю рекламу на сайте. Как?

А теперь пора вставать! Не удивляйтесь этому призыву — первые кадры ARK Survival Evolved вправду демонстрируют, как персонажи (кстати, обнаженные), мужчины и женщины, проснулись на острове, странном и непонятном острове... Эта земля называется ARK, что можно перевести как «ковчег» или «укрытие». Может, и укрытие, но все же речь далеко не о рае, скорее, наоборот. Умереть здесь несложно, чтобы этого избежать, предстоит постоянно охотиться, исследовать, строить, крафтить и, что очень важно, приручать динозавров.

Можно вспомнить «Затерянный мир», а еще «Динотопию», «Парк юрского периода» и многие другие книги и фильмы. Динозавры и прочие доисторические животные, помогающие людям, — главная фишка проекта. Таких существ очень много — разработчики сообщают о 60. Некоторые выдуманные, что тоже интересно. Каждого зверя можно испытать в деле! Да, полеты на птеродактилях, скачки на тираннозаврах, неспешное передвижение на бронтозаврах — это реальность мира ARK Survival Evolved. Особенность открывает удивительные тактические возможности. Гиганты — отличная боевая, а также промышленная, сельскохозяйственная и другая техника.

Можно сказать, что динозавры в игре являются, скорее, друзьями. А кто враги? Во-первых, природные стихии. Во-вторых, другие островитяне. Местные племена не терпят конкуренции — она снижает шансы на выживание. Поэтому боев будет много. Разных боев: наземных, воздушных, водных, ведь представлены динозавры всевозможных видов. Да и оружия предостаточно. В доступе луки, арбалеты, ружья, автоматы...

Игровая студия Wildcard не хочет признавать динозавров вымершими существами, она считает, что эти гигантские животные были бы полезны человечеству для ведения хозяйственных дел и войны... Как? Об этом рассказывает игра ARK Survival Evolved.

Язык интерфейса: Русский, Английский
Язык озвучки: Английский


v189.0:
• New Creature: Meganeura (Dragonfly)
• New Structure: Dino Feeding Trough!
• More loading speed improvements: 60%+ on the maps and in-game streaming speed (this involved reformatting how much of the game-content data was packed, hence the ~2GB update!)
• Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don't try to hide dinos there, it's not legit ;)
• Removed the unnecessary word "Quantity" from the "Craft All" button
• Transponders no longer disappear if your body is destroyed and you have a loot bag so that u can find your bag -- they then attach to your loot bag. (if that's destroyed, however, then bye bye transponder)
• "Stay All" Whistle ("U" by default) now only affects things following YOU or the Dino that you're riding. (so if you have a team with other dinos following other team members, it won't stop those other dinos)
• Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData... still have to do the maps though :)
• Turrets require power again ;)
• Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn't have a clean shot -- turrets should be pretty badass killing machines now, shouldn't have any direct exploits remaining.
• Reduced Ant (Titanomyrma) aggro radius by 30%
• Turrets no longer will target you through corpses, and they no longer have any friendly fire
• Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace).
• Crop plots can now be placed on very uneven ground
• Phiomia can now poop
• Mate-boosted Tamed Dinos now have 2x chance of producing eggs
• Eliminated remaining server-side memory leak
• ~70% faster loading speed option. Choose "Experiment Fast Load Cache" launch option (use add "-usecache" to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it'll always be fast even first-time, and we'll do this for all the maps as well.
• New Structure: "Single Panel Flag" which is a simple flag that has one solid panel canvas, handy for custom painting onto.
• Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures)
• Bronto now likes a certain Kibble ;)
• Eggs are about 50% more common to find
• Eggs now last for 30 min on ground (prev was 20 min)
• Ant (Titanomyrma) will not follow you into Water anymore. Land insects don't like water ;)
• Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000
• Swimming backwards on a dino no longer desyncs with the server
• Tamed Scorp shouldn't drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden.
• Fixed pop-in of underwater cave meshes
• Per-Pixel Sign painting, with real-time multiplayer simultaneous painting: please don't draw offensive things!
• Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text
• Splitting/Merging stacks of items within your Inventory no longer causes "Removed/Added" Item notifications
• Titanomyrmas: designed to ruin your sunday picnics!
• Dimorphodons: designed to harass other dino riders!
• Crossbow: use underwater to ping sharks from a distance!
• Machined Shotgun: less powerful than primtiive, but more shots before reload and tighter spread!
• Redesigned the look of the Stone Tier to look much nicer
• Double the number of dyes. You want Pink? You got Pink!
• You can no longer level up sleeping allies (so mean)
• Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >:-P -- and nice client performance gain in dense cities as well!
• Keypads now work in densely packed bases (was a "too-many-overlaps" issue)
• Fix for Server memory leak
• Fixed case of "invisible until you move" Structures on Client
• Fixed losing Oxygen when swimming at water surface
• You can unwire and rewrire placed traps -- while leaving them placed and remembering what they were wired to -- making it easier to leave your own base after setting traps up (we don't want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
• Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
• The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed
• Stimberry consumption now reduces Food on Tamed dinos
• You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
• There's now an "attack that" whistle which will send all dinos in a nearby radius to attack the specific target you're pointing at -- this works very nicely with the Spyglass
• You can now equip the Spyglass while riding on a dino. Note that doing so will always zoom-in with it (since we don't want to steal the Right Mouse Button input); simply unequip it to stop zooming.
• Hopeful fix for players/dinos after load falling thru floors
• Server Hosts can now configure per-DinoClass Wild & Tamed Health and Damage Multipliers in their INI (nerf those flyers in Primitive!), and these apply dynamically
• Fixed water tank water not saving properly
• Fixed tamed dino level bonuses not holding when taming across save games, and speed getting messed up, and Auto XP not applying
• Fixed an infinite-oxygen-underwater exploit.
• Fixed a case where by swimming at a certain angle you could almost completely avoid losing stamina
• Attacking when in water while riding no longer causes a movement de-sync
• Fixed amphibious stamina recovery while in water, now it's very fast as intended.
• Dino Stats are now retained properly when uploading/downloading across maps
• Fixed a bug where Wild Dinos were not naturally recovering their Torpor over time
• Max Level increased by 4 for Players and Dinos
• Configurable Low/Medium/Far Targeting & Wander Range for Pets
• Omni Electric Lamp
• Reinforced Ceiling-Door and Reinforced Window-Door
• Industrial Multi-Grill!
• Two new tripwire traps:audio alarm and gas bomb!
• Audio-Alarm Away & Offline raiding notifications, Phase 1!
• Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles!
• Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC's if you reduce it and you're on a lower bandwidth connection.)
• Improved AMD Shadow flickering fix
• Destroying a Behemoth Gate Frame will now also destroy the Behemoth Gate within it
• Current Day # & Time is now displayed on the Spawn/Character Creation UI
v180.1:
• Flyers now take approximately 6x damage from bullets and ranged projectiles.
• Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
• Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing
• Particle FX on activated structures now appear correctly after reloading in singleplayer
• Water Taps connected directly to intakes now work
• Stone wall is now colorizable
• Wild AI Targeting Range on Megalodons is reduced by 50%
• Added the unique Phiomia and Carnotaurus saddles
• Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
• Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
• Fixed hidden player hands when wearing gloves while riding a dino in FPV
• Explosions no longer damage structures thru walls/obstructions
• PvE now shows a "Anyone Can Demolish" timer on structures
• Can no longer... place sleeping bags/structures thru other player's/team's structures
• Can no longer melee attack people thru walls
• Can no longer place doors of multiple tiers over each other.
• Massive async level load/unload hitching reductions
• Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
• Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.
• Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
• Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
• 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)
• PhysX Bug fix: no more super-slow servers
• Client side GPU perf improvements: foliage batching rewrite
• New Server gameplay options exposed to the Host Game UI
• Fixed issue where foliage would sometimes respawn on your base or on your dinos
• Can no longer damage players through walls with pikes/grenades etc
• Can no longer strafe while prone
• Can no longer pull characters through ground with flyers
• Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
• Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
• Can no longer place structures if line of sight is broken by enemy structure
• Stone wall properly colorizable
• Crop plot saving issue fixed
• Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now
• Fixed problem connecting to various servers, was a silly data networking mismatch
• Fixed issue with player growing... large... upon falling unconscious from dino such as Turtle (very amusing ;)
• Spawn Point UI will no longer improperly list buttons for beds that are on cooldown
• All pipes are now considered "foundation" and will not fall apart if a piece is destroyed
• Server admins can now adjust the following values:
• The Amount of overall dinos
• The damage & resistance of tamed vs untamed dinos respectively
• The relative weight of each dino species and maximum caps of each dino species per zone
• The speed of taming
• The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)
• The amounts of player and dino stamina draining respectively
• The amounts of player and dino food draining respectively
• The amounts of player water draining
• The speed of player and dino natural health recoveries
• The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)
• Demolition Item Duplication bug fixed
• Argentavis HP reduced by 30%
• Notes now display the first 30 characters of written text as the title of the Note, once something is written on them
• Plesiosaurus preparation...
• C4's now attach properly to structures in some cases where they couldn't
• Reduced probability of Spinosaurus spawns by 30%
• Explosions now do +200% damage to dinos and +50% damage to players
• Sarco and Turtle now dive/climb in water at properly quick speeds (making full use of their move speed)
• Player-hosted servers can now maintain a whitelist of SteamID's who are admin cheat-authorized, and those accounts will automatically be able to use cheats without having to enter enablecheats. When utilizing this feature, no cheat password is utilized.
• Compass Engram moved to level 10, & no longer requires Smithy (is hand-crafted)
• There is now a dedicated keybind for accessing the whistle wheel, which will soon be expanded with emote animations
• Sarco now swims up and down much faster
• Dino Specs now allow painting all saddle color regions, and the specs look thicker
• Steel Vault now has 50% more storage slots
• Rex roar now has a large attenuation range
• Rockets do about 50% more damage
• Spinos no longer lay bronto eggs
• Turtles now regen stamina in water
• Fixed an exploit with accessing inventories over great distances
• Spikewalls can no longer be built nearby enemy core structures
• Fabricators, etc, now show craftable resource counts from their own Inventory even when they are not powered-on
• "Your thing killed something" messages are now in yellow to avoid scaring you
• Server perf resolved, finally! (and an overall perf benefit for everyone). Major PhysX system change. Expected gains of >33%+ on Server in some cases.
• New Structure: Metal Water Tank, stores 500 water and is metal tier.
• New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)
• Fix for Engrams not appearing on characters in some cass
• Notes can now be written at any time not just upon crafting
• "All Passive" whistle
• Vault now will drop rather than be destroyed if its floor is destroyed
• You can now hurt your own unconsciously-taming Dinos in PvE
• Fixed case of invisible campfires
• Toggle key for Running
• Cosmetics now all weigh 0 KG
• Admin can now kick/ban/list players by SteamID
• Major memory reduction on dedi server (multi-GB reduced)

Системные требования:
OS: Windows 7 Service Pack 1, or Windows 8
Processor: 2 GHz Dual-Core 64-bit CPU
Memory: 4000 MB RAM
Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
DirectX: Version 11
Hard Drive: 20000 MB available space

As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!



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Комментарии игроков (22 шт.)

От: Ving [8|1] | Дата 2017-07-05 15:05:43

Репутация
8
В эту версию уже играть можно...основные изменения за полгода - улучшили оптимизацию, теперь на видеокартах уровня 750ti играть таки можно...правда в в HD разрешении и на средних и с ФПС 15-35, ну и крупных хищников на пляжах стало поменьше, а то помню, что не рес, то какие-то аллозавры и прочие рапторы рядом бегают, ну и конечно контента добавили
От: Artemonim [3|0] | Дата 2017-06-25 17:28:29

Репутация
3
Чтобы через пять минут игры меня убила индейка 250 ур. я и скачивал эту хреноту
От: Guido152 [5|0] | Дата 2017-05-19 17:37:20

Репутация
5
Почему вы просто вместо тупых тракеров недобавите кучу рекламы? Зачем издеватся над людьми?
От: Ving [8|1] | Дата 2017-05-12 11:09:55

Репутация
8
Как там с оптимизацией? Игра по прежнему жуткий тормоз которой не то что для 60-ти, а хотя бы для стабильных 30 ФПС на высоких настройках нужен комп типа i5+gtx970? И это при графике на голову уступающей тому же FAR CRY: Primal
От: SAOFSO [1|5] | Дата 2017-02-07 15:37:38

Репутация
1
Güncelleme ! gelmesi şart çünkü böle ayn şeylerle sıkmaya başlıyor teşekkurler okuduğunuz için
От: fieldy_nik [1|31] | Дата 2016-08-10 18:59:09

Репутация
1
обновите!
От: Dizenerd [1|2] | Дата 2016-07-07 03:23:12

Репутация
1
Залейте на какой-нибуть другое у меня на Ex-Load баг произошёл пишет что я уже скачивал файл на данном сайте а последний раз я что-то скачивал с Ex-Load неделю назад!
пожалуйста на что-нибуть другое залейте
От: Bardaks666 [1|0] | Дата 2016-04-08 13:32:09

Репутация
1
перезалейте на www.unibytes.com, Ex-Load ППЦ дорогой!
От: Gleb1221_04 [3|0] | Дата 2015-11-22 10:45:03

Репутация
3
А арк я тебя ждал.
От: cfyzs [4|1] | Дата 2015-09-10 15:47:29

Репутация
4
Жду unibytes
От: KHAARNE [11|0] | Дата 2015-08-31 11:28:12

Репутация
11
Юнибайт позязя!)
От: Kakaska [6|0] | Дата 2015-08-23 22:09:38

Репутация
6
Странно что все виды динозавров можно приручит дав им мяса... А как же усмирение?
От: TheNeoo [2|16] | Дата 2015-07-28 06:11:55

Репутация
2

gonome сказал:

Мультиплеера на пиратках пока нет?


Можно.
От: gonome [6|2] | Дата 2015-06-22 14:15:40

Репутация
6
Мультиплеера на пиратках пока нет?
От: niko2431 [2|0] | Дата 2015-06-11 10:48:50

Репутация
2
игра того стоит , но оптимизация пока не самая лучшая , ещё лучше посмотри обзоры и стримы в ютюбе
От: Exilim [4|1] | Дата 2015-06-11 08:52:22

Репутация
4
Кто-нибудь играл уже? Как впечатления? Хотим с другом купить игру в стиме, но пока сомневаемся.
От: niko2431 [2|0] | Дата 2015-06-10 14:38:43

Репутация
2
На GeForce GTS 250 пойдёт ? на оф-сайте в сиcтемных пишут что требует direx 10 , но тут пишет что лишь с 11
От: gonome [6|2] | Дата 2015-06-10 13:44:41

Репутация
6
Простите, но 99% современных иг0р под 64-битку идут.
От: DIACORP [122|39] | Дата 2015-06-09 14:29:16

Репутация
122

Zyklon сказал:

Выглядит заманчиво, на 32-х битке попрёт?


MINIMUM:
OS: 64-Bit Windows 7 Service Pack 1, or Windows 8
От: Madnas [26|38] | Дата 2015-06-09 01:22:15

Репутация
26
Это шедевр!!!!1 (вывод сделан на основе скриншотов и ничего общего с логикой и реальность не имеет)
От: Zyklon [27|25] | Дата 2015-06-08 17:53:57

Репутация
27
Выглядит заманчиво, на 32-х битке попрёт?
От: vovan107 [3|3] | Дата 2015-06-06 11:54:56

Репутация
3
игра замечательная! Надеюсь, разработчики в будущем сделают полноценную игру, а не огрызок.

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